The closest-to-perfect I've ever used.And comes with aloy of cool techniques.I slapped on the lens effect on my own ,and tweaked exterior lighting a bit ,now my dream have came true!
When I go into 3rd person my character is all blurry because of the depth of field, I tried turning it on and off but that didn't work, got a solution for that?
all the settings can be changed in enb in-game menu(shift+enter), if you uncheck dof in that menu, then dof should not work. And you can try some mods like "dynamic 3rd person camera" or "DiaMoveNVSEAlpha04", those mods can set camera to center.
Hi, you can toggle it in enb gui (shift+enter), in shader window, find effect.txt window, find the (letter box) line, uncheck it. Or in Fallout New Vegas\enbseries folder, find effect.txt.ini, set letter box line to false.
I like this enb so much I've been using performance enbs only because of my potato PC but then decided to try yours with the latest enb binary, changed some things in ini file like removing depth and set anisotropy to 0, and now have almost the same view in the game <3
set "SpeedHack"(cause font problem in NVR in-game menu) and "FixTransparencyBugs"(cause transparent wall, not really related to NVR) to false in enblocal.ini, set "bUseWaterDisplacements" to "0" in falloutprefs.ini. "Open the Renderinfo.txt within your documents; Documents\My Games\FalloutNV. There will be a line for the Shader Package, 13 for example.Now, go to the Shaders folder within your Data folder, and rename shaderpackage013.sdp to shaderpackage013.sdp_backup. Once done, make a copy of shaderpackage019.sdp, and rename it to shaderpackage013.sdp" --from TTW Performance Guide, not really related to NVR, I think.
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When I load the ENB effects however I am getting a huge block of water placed in my FOV, is there anything I may have done wrong to cause this?
Or in Fallout New Vegas\enbseries folder, find effect.txt.ini, set letter box line to false.
"Open the Renderinfo.txt within your documents; Documents\My Games\FalloutNV. There will be a line for the Shader Package, 13 for example.Now, go to the Shaders folder within your Data folder, and rename shaderpackage013.sdp to shaderpackage013.sdp_backup. Once done, make a copy of shaderpackage019.sdp, and rename it to shaderpackage013.sdp" --from TTW Performance Guide, not really related to NVR, I think.