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mc_tammer

Uploaded by

user826

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About this mod

Adds a Marksman Carbine, chambered for .308, to the game.

Permissions and credits
Changelogs
*** This weapon is also available as part of my Standalone Weapons Mega-Pack ***

DESCRIPTION
This mod adds a new weapon to the game that acts as a hybrid between the Marksman Carbine and the Sniper Rifle. Visually, the Marksman Carbine is one of my favourite weapons in the game, but I dislike the ACOG-style optic and curved magazine. I wanted something with a little more punch that was more durable than the Sniper Rifle and with a magazine that properly reflected its 20-round capacity. As of v1.0, the weapon only has one mod available - you can attach the base-game Sniper Rifle silencer directly to this weapon.

I made the mesh myself using entirely base-game assets and textures. I took the vanilla Marksman Carbine and removed the optic as well as patching the missing section of rail that was exposed when the optic was removed. I then extended the magazine well and lengthened the bolt, before replacing the magazine with a widened Assault Carbine magazine. I also fixed the plugged handguard holes that are present on the vanilla mesh. I used the scope from the .44 Magnum Revolver because it looked the most tactical, and added the Sniper Rifle suppressor. For v1.1, I widened and flared out the front sight block and added the rear sight from the Laser RCW.

If updating to v1.1 from an earlier version, please be aware that I renamed the meshes, so delete the old meshes before extracting the new ones.


LOCATION
The weapon can be purchased from the Gun Runners, Mick's secret inventory, or found in the same loot drops as the Sniper Rifle. Of course, if you're feeling lazy, you can always use the following console command (Substitute ## with the number of the mod in your load order):

player.AddItem ##000ADE 1 ;Gives 1 .308 Marksman Carbine


INSTALLATION
Extract all the files in the archive to your New Vegas data folder (which is the same folder where FalloutNV.esm is located) and then enable the ESP either in your mod manager of choice, or under "Data Files" in the launcher that runs when you start up New Vegas.
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