Fallout New Vegas
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Killerfurball

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killerfurball

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13 comments

  1. killerfurball
    killerfurball
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    Locked
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    Sticky Post for Updates.

    Bugs/Visor changes post in the bugs section.
  2. zrty
    zrty
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    is there anyway you can show us how you've made this mod I'd like to make patches for other mods but i cant figure it out
      
  3. MadSquirrel841
    MadSquirrel841
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    I do like your mod, but I'm afraid I have bad news. Further development of Fallout: New California has been cancelled. Radian-Helix Media have officially abandoned it due to other projects being worked on, and they left their development diary behind via Google Drive link hoping that other modders outside of their team will finish it. You can learn more about that on their Discord. They never announced this to the general public, so here I am talking about it. Near as I can tell, there is mostly just one person volunteering to work on it.
  4. killerfurball
    killerfurball
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    Okay mod updated. Only a few items needed to be added and a few removed. The script should now function properly and is in line with the latest edition of FNC.
  5. Balkan1483
    Balkan1483
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    update please
    1. RomaDestroy
      RomaDestroy
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      Does this need an update though?
    2. jd107
      jd107
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      somewhat it dose because the mod dose not add the overlay to fnc by pn my gust is the mod was made for a older version of fnc but the version fnc is on now is 221 / 222 hotfix so this mod is out of date
    3. killerfurball
      killerfurball
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      Working through other mods that got left behind when I got busy. This one is sadly lower on the list but going through my FNC mod collection and checking for changes and having to completely remake others. This mod should be quite easy to update as I just have to cross reference the script to any new additions or armor name changes.
  6. kibitokay
    kibitokay
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    Can this be added to an existing save?
    1. killerfurball
      killerfurball
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      Yes. It just uses PN Core. All it does is create an unmarked and announced quest that runs a script that adds the FNC helmets into the necessary lists so the visors appear when you equip the helmets. It doesn't effect any items themselves aside from that.

      Some might seem strange but I am very open to suggestions on changes. I tried to match them up as best as I could.
  7. User_57218227
    User_57218227
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    • 22 kudos
    A much needed patch.
  8. RowanSkie
    RowanSkie
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    • 37 kudos
    Why does it need Courier's Stash?
    1. killerfurball
      killerfurball
      • member
      • 20 kudos
      Might have accidentally had it selected in GECK. I'll remove the DLC masters tomorrow. Sorry about that.

      EDIT: Fixed. Should now only require FNC and PN Core