Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Aceofrogues

Uploaded by

Aceofrogues

Virus scan

Safe to use

Tags for this mod

29 comments

  1. lvyoucarry1983
    lvyoucarry1983
    • member
    • 0 kudos
    not work in 231
  2. ameridude
    ameridude
    • premium
    • 1 kudos
    I am currently using the 231 build for FNC and I can't seem to get it working. I have used both Vortex and FOMM as well as trying the .rar and .zip files but they don't seem to be working for any weapon. I am also using Millenia's weapon pack but that shouldn't change anything right? Since it uses Vanilla ammo types?
    1. Aceofrogues
      Aceofrogues
      • premium
      • 1 kudos
      Have you tried with a vanilla weapon?

      If yes, then remove as many items you can from a companion. Then open the console click on a companion and type showinventory.
      What does it say then?
    2. ameridude
      ameridude
      • premium
      • 1 kudos
      Other than their original items, there is a "424 - Magical Companion Ammo (00176e54)"
    3. Aceofrogues
      Aceofrogues
      • premium
      • 1 kudos
      Excellent. Try a vanilla weapon and REMEMBER to remove normal ammo if you haven't. If this doesn't work it must be because Millenia's weapon pack have changed how those weapons use ammo.
  3. Revan1984
    Revan1984
    • member
    • 0 kudos
    Does the file need to be in a particular loading order?
    I've taken all ammo from the companions (Jamie/Eric/Jenn), and only Jamie visibly carries a weapon (which she supposedly uses, as the other two have their fists out).
    1. Aceofrogues
      Aceofrogues
      • premium
      • 1 kudos
      Load order doesn't matter. The magic companion ammo is added via script so there are no edits that can be broken because of load order issues.
  4. PutridPestilence666
    PutridPestilence666
    • member
    • 1 kudos
    Does not work as of 221. Just great. But I think they implemented something similar but with weaker weapons.
    1. Aceofrogues
      Aceofrogues
      • premium
      • 1 kudos
      Just to confirm, you have removed all ammo from the companions, correct?
  5. scoutjoe
    scoutjoe
    • member
    • 0 kudos
    Thanks uploader such an underrated mod for NC you earned another endorsed here!
  6. ProstoAccount
    ProstoAccount
    • member
    • 0 kudos
    I understand that you need to give the companion is the only weapon the whole without ammunition? and it will have endless ammo
    1. Aceofrogues
      Aceofrogues
      • premium
      • 1 kudos
      Give them a weapon and no ammunition. If they have ammunition they will use that instead of the infinite ammo the mod adds.
  7. scar93pl
    scar93pl
    • premium
    • 167 kudos
    smart and since it will be my 3rd playthru i gonna try this, thanks.
  8. Kokos59
    Kokos59
    • member
    • 0 kudos
    Mod does not work for me, companions still spend ammo. FNC 213
    1. Aceofrogues
      Aceofrogues
      • premium
      • 1 kudos
      They don't need ammo, as they are given Magical companion ammo (link below). It is invisible. Try removing all normal ammo from them and see if that works.

      https://fallout.wikia.com/wiki/Magical_companion_ammo_(Fallout:_New_Vegas)

      [EDIT] Working perfectly for me using 213.
  9. gromulos
    gromulos
    • premium
    • 37 kudos
    this mod won't install for me in NMM, keeps telling me the operation was incomplete

    I've tried downloading it 3 times now
    1. Aceofrogues
      Aceofrogues
      • premium
      • 1 kudos
      I've had success using a Zip file instead of Rar. I've uploaded a zip version and it should be available soon.
    2. GodOfFear95
      GodOfFear95
      • member
      • 5 kudos
      Probably an issue with using NMM. New Cali needs to be installed via vortex or MO2 for everything to work properly.
  10. trainhobo117
    trainhobo117
    • member
    • 0 kudos
    Really love your work by the way, since it remains faithful to the lore friendly new vegas when all companions have infinite ammo by default. You should really make an almost perfect like this dude https://www.nexusmods.com/newvegas/mods/43285?tab=files since console command does disable achievements for steam users though it can be enabled again through re-loading the save on both before and after console cmd, still players rather not go through the routine. And some considers it cheating? I consider it as a loophole for those who doesn't want to strain themselves leveling up. Why I mention this? Since there's a infinite magical companion ammo mod, might as well make an optional mod where players can modify their own stats on players own terms, not by the games terms, THEIR OWN TERMS; because like you said "Using this mod could be considered cheating, but it is a singleplayer game. Who cares." Exactly, who gives a dog sh*t when players beaten the game without cheats or mods and even when it's on console game like xbox 360 or ps3. (the only reason why I bring this up is that the "Start A New Game Almost Perfect" for new vegas only works for new vegas main game, though I would've asked or request the modder to make one for New Cali, but he doesn't seem active at all on Nexus and so is the other modder who made the same thing for Fo3)