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Jackson Elhage and rickerhk

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Jacksonelhage

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57 comments

  1. rickerhk
    rickerhk
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    Sticky
    Version 0.2 patch is not compatible with FNC 204.
    We added an AI package for Jameson for 204. The patch reverts that change and as a result, the caravan gets stuck at the Daggerpoint front gate and the quest cannot proceed.
    1. Jacksonelhage
      Jacksonelhage
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      Alright, thanks for letting me know. How should I go about resolving it?
    2. rickerhk
      rickerhk
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      I sent you a PM with a fixed plugin.
    3. Jacksonelhage
      Jacksonelhage
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      Sweet, thanks dude
  2. PaladinEzrah91
    PaladinEzrah91
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    Is this mod still incompatible with FNC? Its on Ver. 231
    1. Jacksonelhage
      Jacksonelhage
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      dont use this mod. they replaced all the faces in new california already. this mod is fully redundant and will probably break things
  3. ri2do
    ri2do
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    • 8 kudos
    hmm,

    for some strange reason when I run the game with this mod, I dont get the main menu. its just background and music without option to quit or alt-tab or anything.
    Any idea why this may happen?
    1. Jacksonelhage
      Jacksonelhage
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      ive got no clue man, you're the first to report this
    2. BrutalCelt
      BrutalCelt
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      I just had the same happen to me. Even went as far as verifying caches, deleting .ini's, and changing ini settings. This was the cause in the end. Rn I'll try older versions I guess?
    3. BrutalCelt
      BrutalCelt
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      Version 2.1 works fine.
    4. Jacksonelhage
      Jacksonelhage
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      dont use this mod anymore, not worth it. new california characters now look way better than when i originally made the mod, my designs just screw with it.
    5. BankuretsuSt
      BankuretsuSt
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      • 1 kudos
      thank you for telling us this man~
  4. RowanSkie
    RowanSkie
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    Hmm, looks like I'm gonna have to edit that LOOT Masterlist. And tell the people over FNC that it's no longer incompatible.
    1. Jacksonelhage
      Jacksonelhage
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      yeah i dont know if it was a screwup at loots end or at rickers end, but he says it's compatible so i'm gonna trust him.
    2. RowanSkie
      RowanSkie
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      Well, it's my fault. I'm the one who added LOOT specifications. And, well, I requested the ESP/ESMs of the incompatible mods based on the list we had, so you're good.
    3. Jacksonelhage
      Jacksonelhage
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      alright, no worries, thanks for letting me know :)
  5. HippeusOmega
    HippeusOmega
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    So this compatible with 2.22 of FNC and I can disregard LOOT's error message correct?
    1. Jacksonelhage
      Jacksonelhage
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      yeah, if you got the latest version
    2. HippeusOmega
      HippeusOmega
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      Okay thanks! I'll just disregard LOOT's error then. Cause I have 222 beta of FNC and your latest version.
    3. Jacksonelhage
      Jacksonelhage
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      no probs
  6. LaTruiteFolle
    LaTruiteFolle
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    Hello, maybe I missed a step but idk..

    Without the mod: https://i.imgur.com/UhRF4Tz.jpg

    With the mod: https://i.imgur.com/6QmwR45.jpg

    Doc & an old man are fine, didn't check the full crew but this one made me doubt about the installation.
    1. Jacksonelhage
      Jacksonelhage
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      are you using another character mod like fco? or is that what the default characters in new california look like now? haven't played it in a while
  7. megamike15
    megamike15
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    oce again it is incompatabile with new California. nc changed afew of the character's outfits. so when you have this installed jennn now has nothing on and looks like she is in her pjs around the vault
    1. ASQxMOBB1Nx
      ASQxMOBB1Nx
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      lmao I had that problem too. Im about to download this again since its updated, hopefully it works
    2. Jacksonelhage
      Jacksonelhage
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      yep, issue is fixed I believe. I made an oopsy
  8. Homesweetvault
    Homesweetvault
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    I was hoping this would get rid of the cartoonish look of characters in the mod and more importantly how it also affects those in vanilla, but I can only hope to get normal looking characters back, at the least in the base game
    1. Jacksonelhage
      Jacksonelhage
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      What exactly do you mean? I don't follow.
  9. OneEyedMercenary
    OneEyedMercenary
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    I dont see whats improved here. It looks like vanilla face shit. Shouldnt you do a before after image? Otherwise if the screenshots are improvements lol they're terrible.
    1. Jacksonelhage
      Jacksonelhage
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      yeah um... look dude, being a dick isn't gonna get me to do what you ask.
    2. OneEyedMercenary
      OneEyedMercenary
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      I apologize. But to me, they look exactly the same to me. What have you improved exactly? Am I just blind? Maybe I was just expecting more overt changes like the FCO mod.
    3. Jacksonelhage
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      I forgive you. I still used vanilla headmeshes and textures I simply improved the rougher faces. For example, Student03 originally had a square face, pure white skin like a mime, red lips, a wide smile, and green hair.
  10. scar93pl
    scar93pl
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    i dont see any changes comparing to version 213b, but i m not good at details in judging appearance
    1. Jacksonelhage
      Jacksonelhage
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      version 2.1 is simply a bugfix for a specific npc, no cosmetic changes
  11. deleted33599610
    deleted33599610
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    • 11 kudos
    Can someone suggest Nexus moderators to add a mod category for New California mods? It would make it easier to find NC related mods.