to anyone wondering the suppressor is broken. it causes the game to crash, as well as the geck it would need to be fixed in nifskope to work something about bad strings
The gun is very cool but sadly the iron sights are not centered. The crosshair is just a bit to the left and in close range it is not a problem but in long range it misses by about 1 to 1.5 meters
If you are using default animations, it should be spot on. I use Asurah animations and some of my guns i made that had iron sights centered with default animations now are not centered. I literally can shoot this gun as far as i can see in game with iron sights, please try different animations if you are using them.
I have to thank you for the tip! I edited the sighting node Z axis from 0.08 to 0.17 and the crosshair is dead center now. Sadly though the iron sights are no longer aligned with each other but that is a minor detail since i can now shoot without problem!
It's a cool gun, but the rifle itself drops the game's frames to like 20 fps. As soon as I change the gun on my char back to RPK from other mod, frames gone sky rocketed. This gun is definately NOT ment to use with ENBs.
Well, what can I say for sure, your rifle is high-poly, very high-poly, question, did you model this gun all by yourself, or this model was taken from somewhere? How many verts does it have? I've opened this model with Nifskope, and its was very laggy.
I made it myself.It is not very high poly, it just uses the smooth groups and i am not very familiar with it. It exported from blender very quickly like under 1 minutes. Try using it without a scope. That is the only time i had any lag
Just used the smooth thing in blender and baked it. Never used subdivision surface modifier or anything else. If you look at the pistol grip for example in nifskope you can see it is not high poly it just has the smooth groups to make it smoother looking. Sorry this was my first mod using the smooth groups.
No i don't feel bad, i just have no idea why it lags (i use ENBS too). If it does not work then it has to be said so i can make it better. My rig Asus Strix 1070, i5 6600k, 16gb DDR4, Z170 mobo. I think 1060 is more than enough, and the model does not have too high amount of vertices. It is strange
I think that 35000 might be a bit much for Gamebryo. I would try to reduce the count to ~10000. 35000 might be fine for Fallout 4 or Skyrim but those have updated engines that can handle it. Good Normal Maps are much more important in my opinion.
Cool gun, but it seems Decer has beat me to his iconic criticism when it comes to weapons, smoothing groups are messed up. Other than that, the weapon model, only thing I would probably edit would be the rails, too square on the sides, unlike the gun's common picatinny rail. Other than that, everything else looks fine.
What they mean is that the mesh in general is only smooth. I'll try to explain with my limited knowledge. When you create a mesh you have the option to set it as smooth or solid and you would make organic or round things be set as smooth while mechanical or hard things are solid, this creates a better visual and makes the mesh look better and more realistic. I don't know which programm you used but for Blender (as an example) you would select the vertices which should appear solid or smooth and select that in the Link and Materials Window.
Here is an example on your gun, the left bolt (or screw? I don't know a lot about guns) as it was before and the right one after I edited the vertices.
(I hope that's what DecerBW meant, or I'm just an idiot, then please ignore my ramblings :D)
Thanks. I will try to fix this. I use blender to make my models, and this is my first time using this smoothing thing. It looks very good in newest version of blender, but i have to use the older version to export the models. The problem is in the old version, because it looks completely different in it than the newest version.
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I've opened this model with Nifskope, and its was very laggy.
Btw, what is your PC's spec? 20fps of FNV on OCed GTX 1060 means your rig is pretty high spec.
Asus Strix 1070, i5 6600k, 16gb DDR4, Z170 mobo. I think 1060 is more than enough, and the model does not have too high amount of vertices. It is strange
Here is an example on your gun, the left bolt (or screw? I don't know a lot about guns) as it was before and the right one after I edited the vertices.
(I hope that's what DecerBW meant, or I'm just an idiot, then please ignore my ramblings :D)
What im talking about, is like a whole gun was just smoothed in one click.