Fallout New Vegas

File information

Last updated

Original upload

Created by

TactaGhoul

Uploaded by

TactaGhoul

Virus scan

Safe to use

41 comments

  1. harimau93
    harimau93
    • member
    • 19 kudos
    Damn, would love to see knvse anim for this lovely
  2. SpiceOfTheHeart96
    SpiceOfTheHeart96
    • premium
    • 0 kudos
    is it ment to be silent?
  3. CptCOOTS
    CptCOOTS
    • premium
    • 132 kudos
    You'll have to excuse my naivete because I haven't done much FNV scripting so I'm unsure how this will play out and how the variable values persist (I don't even know what this script is attached to) BUT

    scn GyroAccelerationDamageModifierStd
    ;controls the damage of the Gyrojet Carbine based on the distance from the muzzle and adds rocket cases to enemies HIT with the Gyrojet.

    ref currTarget 
    ref lastTarget

    short dfm
    short lastdfm

    short DR
    bool addAmmo = false

    Begin ScriptEffectStart
    set currTarget to Player.GetCombatTarget

    set dfm to Player.GetDistance currTarget

    If currTarget != lastTarget
    ;We switched who we're shooting!
    lastTarget.ModActorValue DamageResist -DR

    If dfm <= 400
    set DR to 30
    ElseIf dfm <= 900
    set DR to 35 ;I personally do not understand how it does less damage between 401 and 900 but c'est la vie
    set addAmmo to true
    Else
    set DR to 0
    EndIf
    Else
    ;We haven't switched
    If lastdfm<=400 
    If dfm<=400
    set DR to 0
    ElseIf dfm<=900
    set DR to 5
    set addAmmo to true
    Else
    set DR to -30
    EndIf
    ElseIf lastdfm<=900
    If dfm<=400
    set DR to -5
    ElseIf dfm<=900
    set DR to 0
    set addAmmo to true
    Else
    set DR to -35
    EndIf
    Else
    If dfm<=400
    set DR to 30
    ElseIf dfm<=900
    set DR to 35
    set addAmmo to true
    Else
    set DR to 0
    EndIf
    EndIf
    EndIf
    currTarget.ModActorValue DamageResist DR
    If addAmmo
    currTarget.additem Case13mmRocket 1
    EndIf
    lastTarget=currTarget
    lastdfm=dfm
    EndIf
  4. sovngarde195
    sovngarde195
    • member
    • 0 kudos
    Great looking mod, I just wish it didn't crash my game...
  5. stion2009
    stion2009
    • member
    • 0 kudos
    Somehow makes the game crash?
  6. GasmaskFC
    GasmaskFC
    • member
    • 3 kudos
    Can you port this to Fallout 4? Awesome mod
    1. BBbewlay
      BBbewlay
      • member
      • 5 kudos
      beat me to asking, this would be amazing. Might be hard to bring to the weapon system, but still amazing.
    2. Cetochtli
      Cetochtli
      • member
      • 3 kudos
      Fallout 4 totally need this
  7. harimau93
    harimau93
    • member
    • 19 kudos
    would be awesome if Asurah could reanimate the reload anims for this, although it could be fine with battle rifle reload anims..
  8. thescaredshadow
    thescaredshadow
    • supporter
    • 1 kudos
    This gun made my game crash on start up. I didn't even make it past the copyright blurb.
    1. TactaGhoul
      TactaGhoul
      • member
      • 518 kudos
      There may be a mod conflict issue. Do you have any mods that change the leveled lists?
    2. thescaredshadow
      thescaredshadow
      • supporter
      • 1 kudos
      I've got GRA Right to Bear Arms mod and a bunch of Weapon mods made by Millenia installed.
    3. loldoge1422
      loldoge1422
      • supporter
      • 25 kudos
      im having the same issue
      its crashing right after it shows the copyright blurb
      disabled all the mods I can minus WRP and WMX and still have this issue
    4. TactaGhoul
      TactaGhoul
      • member
      • 518 kudos
      I added an optional fix which may or may not work. It removes the gun from the leveled lists, removes its scripts, and places only one gun in-game at the REPCONN facility.
    5. MinigunKiller911
      MinigunKiller911
      • member
      • 4 kudos
      Maybe, The Weapon Mod Menu will solve your issue
    6. Draconianhunter
      Draconianhunter
      • premium
      • 0 kudos
      yeah same here I used the patch and everything. i loaded the carbine and the patch with the DLC and it still crashed
    7. totya4
      totya4
      • member
      • 6 kudos
      Confirmed, without dlc and any mod (except this) game (Gog version) crashed.

      With other mod, the game often crashed when I want enter to the Doc Mitchell's house.

      In Doc Mitchell's house, I can't find this weapon close to fireplace.

      So, everything is okay :)
  9. miguick
    miguick
    • premium
    • 474 kudos
    gusano made custom world models for the gyrojet ammo, so it appears as ammo boxes instead of spare bullets on the ground. If you're interested you could ask him about including them with this mod.
  10. 1fastrex
    1fastrex
    • member
    • 1 kudos
    Ran into a problem with the scope textures going crazy, but beside that incredible weapon, just like a super charged brush gun. Really really love the concept and love how its a hold out silenced and scoped perfect for my merc rifleman play through. I was using the Mosien Orbez from The Couriers Cache as its also a hold out but not silenced and scoped. love how the trade off is how expensive and intensive the ammo is to buy and craft balances out nicely.
    1. miguick
      miguick
      • premium
      • 474 kudos
      The scope uses textures from "textures\weapons\mossberg\scope_d/n/s.dds", which are not included here. I don't know which other mod's textures they used, but they ought to include them or the scope fails to render properly.
    2. TactaGhoul
      TactaGhoul
      • member
      • 518 kudos
      Oops! I forgot to change the texture paths. I'm using the same scope as my Mossberg 590 mod from a while back.

      I fixed the issue in update 1.1, for both the main file and the ENB lighting fix.
    3. miguick
      miguick
      • premium
      • 474 kudos
      Much better now, thanks!