This mod can be installed through Vortex for those who want to for installation/uninstalling: 1. Download the mod and add it Vortex manually (drag and drop the .zip file to your mod section) 2. Enable the mod (if you don't the next option wont show) 3. Double click the mod to show the information side panel 4. Click the drop down box under 'Mod Type' and select 'Engine Injector' (This will install all the files from the zip to the New Vegas root folder rather than the New Vegas/Data folder). 5. Redeploy your mods (Vortex will notify you this needs doing anyway) 6. Follow the other steps on the main page i.e. Disabling sound enhancements and Application exclusive control. 7. Enjoy!
I have installed the mod this way, played for a while then uninstalled through Vortex like you would any other mod (to check it removes it properly), all the files are removed from the New Vegas root folder (easy uninstall) and the game works just fine like it was never installed.
Great mod btw, didn't expect it to make such a difference like it does to the directional audio.
I've been using this mod for a long time, however, I just wanted to flag that certain aggressive AV/Anti-Spyware programs detect DSound.dll as a critical threat to be removed from the system - do you know why this file is being detected?
False positive, old comment that won't read this, Anti-virus software does that since its looking for certain files. That are used by Viruses to infect your computer/
I noticed that the effect provided doesn't differentiate between localized sound effects and stereo music. The opening music, for example, sounds harsh, with reduced stereo spatiality.
Any possibility there's a way to force music to play neutrally?
It's a known issue with OpenAL Soft. All sounds get spatialized, even when they're not meant to be. Only way to handle this is through the API, manually defining certain UI and music elements with a special flag. Since Fallout: New Vegas is DirectSound3D, this is not possible.
The IRC_1055 HRTF, at least for me, is the HRTF that least affected the sound quality. Gave me the perfect 3D effect too. I tried all HRTFs on HeSuVi in music (not the right thing to do, crossfeed is THE right option) and the 1055 was the best for sound quality with the spatial effect. Of course, it has some treble boost and mid and bass loss (sadly) but it's not dramatical like all the others HRTFs, it's very bearable.
Hello! I decided to play Dungeon Siege, but it turned out that for some reason reverb with DSOAL does not work in it at all. eax itself in the game settings allows you to enable it. I am using your latest version of dsoal.
If you run it through alchemy and it is on a Creative sound card (and I have the same one), then reverb goes through it and works correctly.
But I would like to play with DSOAL on the sound card I use every day without switching to Creative and Alchemy. With DSOAL, only 3d HRTF stereo sound works, but there are small reverb responses, but for some reason it only works if, for example, you open the inventory and there is a slight echo in the sound of its opening, and in the main menu, but there is no reverb, for example, in caves and dungeons, which is on the Creative sound card. . Can you suggest why this is happening? The game itself uses eax 1
I am using your latest version of DSOAL. The previous one doesn't work either.
Using 3d7.1, is there a way to change how HRTF handles low frequencies?
I find the mod really good but firearms now sound like their firing sounds have no bass (used to sound good without HRTF). It's like the firing sounds are high pitch and really high volume versions of the ones before HRTF, even if they are obviously the same sound from the same files than before.
You know it's like playing a sound really quietly on a subwoofer vs. playing it super loodly on a shity portable speaker... with spatialization. Any idea? Thx
I found my cans on here (flat EQ response parsed together for easy use) and used the GraphicalEQ as it was what I am comfortable using.I plugged them in to Equalizer APO and tweaked to my personal taste. Make your bass as boomy as you see fit.
can you make all versions available to download again please? specifically version 1.1, i need it for deus ex invisible war. the latest version crashes my game. thanks!
292 comments
1. Download the mod and add it Vortex manually (drag and drop the .zip file to your mod section)
2. Enable the mod (if you don't the next option wont show)
3. Double click the mod to show the information side panel
4. Click the drop down box under 'Mod Type' and select 'Engine Injector' (This will install all the files from the zip to the New Vegas root folder rather than the New Vegas/Data folder).
5. Redeploy your mods (Vortex will notify you this needs doing anyway)
6. Follow the other steps on the main page i.e. Disabling sound enhancements and Application exclusive control.
7. Enjoy!
I have installed the mod this way, played for a while then uninstalled through Vortex like you would any other mod (to check it removes it properly), all the files are removed from the New Vegas root folder (easy uninstall) and the game works just fine like it was never installed.
Great mod btw, didn't expect it to make such a difference like it does to the directional audio.
Any possibility there's a way to force music to play neutrally?
If you run it through alchemy and it is on a Creative sound card (and I have the same one), then reverb goes through it and works correctly.
But I would like to play with DSOAL on the sound card I use every day without switching to Creative and Alchemy. With DSOAL, only 3d HRTF stereo sound works, but there are small reverb responses, but for some reason it only works if, for example, you open the inventory and there is a slight echo in the sound of its opening, and in the main menu, but there is no reverb, for example, in caves and dungeons, which is on the Creative sound card. . Can you suggest why this is happening? The game itself uses eax 1
I am using your latest version of DSOAL. The previous one doesn't work either.
I find the mod really good but firearms now sound like their firing sounds have no bass (used to sound good without HRTF). It's like the firing sounds are high pitch and really high volume versions of the ones before HRTF, even if they are obviously the same sound from the same files than before.
You know it's like playing a sound really quietly on a subwoofer vs. playing it super loodly on a shity portable speaker... with spatialization. Any idea? Thx