Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

Belthan

Uploaded by

Belthan

Virus scan

Safe to use

Tags for this mod

About this mod

Improves player and/or NPC faces transferred from FaceGen Modeler by adding a new race that compensates for Fallout's built-in racial and gender modifiers.

Permissions and credits
This mod is a port of my FaceGen Race mod for Fallout 3. I used it for a full walkthrough of Coito Ergo Sum on YouTube, so there shouldn't be any problems, but it is provided "as-is".

If you've ever used Facegen Modeler's photo fit feature to create a face for your character or for NPCs, you've probably been disappointed because it doesn't look like you once you get it into FNV. There are a number of reasons for this, and a number of things you can do about it, with this mod being one of them. Note that the screen shots are from the FO3 version.

Using this mod

First, you need a facegen (.FG) file with your face model.

Playing as yourself is pretty simple. After installing the mod, save the game with your character's race set to Facegen Race. Then quit the game, and use Facegen Exchanger to transfer the facegen file to your save file.

It's best to start a new game, select the FaceGen Race from the Race menu when you're creating your character, and save as soon as the cutscenes are over. You can also load an existing saved game and use the "showracemenu" command to change your race to the FaceGen Race, but the "showracemenu" command messes up how some perk benefits are calculated, so you should only do this with a saved game for a first level character. If you do this with a character who already has perks, they'll probably get messed up.

For details on the reasons that imported faces from Facegen Modeler don't look right in FO3 or FNV and how this mod attempts to fix those problems, see the description for the Fallout 3 version. That description also has tips on how to create a good .FG file, and instructions for modders who want to use this to make faces for NPCs.