I found it, before coming in to nellis as ur FIRST time. Hell before passing the gate or so, collect it. Its close to a wrecked vehicle in the east area.
Compatible with Hit's animations if you edit the .json file (ex. Hit_Season1.json) in the AnimGroupOverride folder of the appropriate animation mod and add in: { "mod": "CompleteUniques.esp", "form": "001989", "folder": "Hit_LeverActionShotgun" },
This is Ol' Winny, for example. Use whatever form ID you'd like animations for minus the first 2 characters (which just points to mod index) as well as the correct animations folder and you're gold.
Spent some time looking through the mod files. The files don't indicate that this item was ever placed in the world. So It doesn't actually exist, as far as I can tell. You'd have to just spawn one in for yourself to get it. Same goes for the riot shotgun. The weapons are in the game, there is just no spawn point for them.
Some items aren't placed in the cells, but are rather in inventories of certain characters. It's been a while but I'm pretty sure the riot shotgun at least was one I gave to a character.
I'm planning on taking a look at all my old FNV mods at some point soon because they randomly gained a load of traction for reasons unknown to me (as in thousands of monthly downloads instead of less than 50) so let me know if you still can't find these weapons and I'll look into it.
If you're ever having trouble finding the item and you've given up (for this mod, but this trick also works for literally any mod). Go ahead and open up FNVedit (Which you can download from this site) and load your mod list. Go to the esp (Completeuniques.esp) and get to the "Cell" drop down (Or "Worldspace" if the spawn is out in the world), which shows you what cell is modified. From "Cell", you go to "Block" -> "Sub block" -> "Name of the location being altered" and then you arrive at the spawn of the weapon, which has a form ID you can put into the console. Just type into your console (Without quotes) "Player.moveto 3D0016A5" (In this example, for the unique pool cue, which your ID will be different from the one I have here) and you'll be taken right to where it is.
All in all, it took me longer to write this little message than it did for me to find the item I was looking for.
If you were willing to put your own time into throwing together new textures then I'd definitely be interested! I have some pretty set ideas of what I would have designed the weapons as, so if something like that would annoy you then you don't need to :p
im finding a conflict in deadmoney with the holo rifle im not sure if its a big deal bit its coming up as a conflict. Red coloring in Fallout new vegas Edit. I also just saw there is another conflict with something in dead money called weapon ghost gas bomb "gas tank".
Hey KupoKing, I tried to replicate what you're seeing in FNVEdit but I couldn't see any red. If possible could you replicate what you saw and post a screenshot here/message me with it privately? Given I made the mod with 0 assets from any DLC a conflict shouldn't be possible, but I'll investigate it all the same :)
105 comments
{
"mod": "CompleteUniques.esp",
"form": "001989",
"folder": "Hit_LeverActionShotgun"
},
This is Ol' Winny, for example.
Use whatever form ID you'd like animations for minus the first 2 characters (which just points to mod index) as well as the correct animations folder and you're gold.
I'm planning on taking a look at all my old FNV mods at some point soon because they randomly gained a load of traction for reasons unknown to me (as in thousands of monthly downloads instead of less than 50) so let me know if you still can't find these weapons and I'll look into it.
All in all, it took me longer to write this little message than it did for me to find the item I was looking for.
I also just saw there is another conflict with something in dead money called weapon ghost gas bomb "gas tank".