Pretty good quest mod. Some complaints I have is the Spiders barely gave me any XP (they give 1 when they should give about 20), the Scout doesn't have any VA (and the dialogue sounded kinda forced), and there was no XP reward upon completing the quest (I recommend 500 XP). Still, pretty good mod.
Have you heard of fallout New California? Its a massive mod 6 years in the making. Its really close to release but the authors keep mentioning that there is a distinct lack of side quests. Would you consider porting your mod to new California? Thanks for your time :)
I would if they asked for some small mods or if they asked for help making a few small quests but as it is I have no way to speak with anyone on the team and they haven't asked me.
Belicore, they asked everyone, they cant ask one by one. You can leave the ma message here and get their discord for direct contact http://www.moddb.com/mods/falloutprojectbrazil
Or you can PM this guy here on Nexus https://www.nexusmods.com/newvegas/users/1040788
man, this mod is awesome! wish someone could retexture the mannequin to be a lot similar to fallout 4 mannequin, at least make the mannequin face a bit creepy with variety like in FO4 did.
I never got the distress signal, i was pretty lost and had to look at the description, the monster gibs sound like a thousand ball-arms, the second floor is called lever R-2 and nothing ever happens to the survivors. ps why is it called "Level R" ?
Thanks, I will try and add a quest marker to the beginning so the player knows where to go. It is called Level R for a couple of reasons before I begun working on this mod I was thinking about Hero's Break 3 and how to end that series but wanted to take a break and make a smaller mod first. Then one night my friend and I were playing a game and he was very tired and asked if I was level R yet, he meant to ask if I was level 6, in the game we were playing at level 6 you get to use your ultimate which is activated by pushing the R button on the keyboard. So in part called it that for a joke, and also because the scientists within the R & D Dept. were working on something and it was restricted. I have no idea why the monster gibs would be making that noise, I'm gonna see about looking into the mod and getting a patch out later, at least for the quest marker.
OK, all good, there is a location that was not on the map before. It is marked as already discovered, that's why I did not recognize it immidiately :-)
12 comments
You can leave the ma message here and get their discord for direct contact
http://www.moddb.com/mods/falloutprojectbrazil
Or you can PM this guy here on Nexus
https://www.nexusmods.com/newvegas/users/1040788