Fallout New Vegas
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carxt

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carxt

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  1. carxt
    carxt
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    Hey, hey, fellas!.

    Ok, so, here's something I have to say.
    This little mod will allow you to take to another cell ANY dead or unconscious actor, be it a creature or an NPC, with you.
    It won't work on a living and conscious actor. Haven't tested with sleeping NPCs though, so, please do it yourselves and notify me.

    Also, sorry NMM users, I don't like NMM, so, no support for you until you get a decent mod manager (even though this is just an ESP and should be really easy to install/uninstall) (also Vortex doesn't count).

    EDIT: Also, if you find a bug, please submit it in the bugs tab.
  2. AVeryUncreativeUsername
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    Now that you're fairly apt at taking the engine apart and putting it back together, any chance this mod can get an in-engine implementation?
    1. TrueVoidwalker
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      I can try, not super apt with it though
    2. carxt
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      Maybe for the 3 year anniversary
    3. pericov1
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      3 years!
  3. Soulbringer1
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    added this mod, also changed the ini setting as well. I can grab an unconscious npc, but try to move them and its like they are sticking. i cant move them. i remember when you could grab and practically throw them across the room. Any Advise on how to fix this, or what the issue may be. Do i need to install Rag doll mod too?
  4. deleted171259413
    deleted171259413
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    Does this mod will work on TTW 3.3.2?
  5. SpoderQ
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    Does it work for fallout 3?
    1. AVeryUncreativeUsername
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      Given that the mod is posted on the FNV section of the Nexus, and the description doesn't state that it works with Fallout 3, then it most likely does not work for Fallout 3.

      Personally instead of looking for Fallout 3 mods in the FNV section of Nexus, I'd try looking in the FO3 section of the site, you may have better luck.
  6. Manan6619
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    Does this by any chance include a fix for that old engine bug where things brought to other cells may turn invisible? It's probably most noticeable in vanilla when you've dropped something from your inventory, to decorate for example.
  7. soloman274
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    Is this mod working with Fallout 3? Can you port it please?
  8. xxDemonSpawnnxx
    xxDemonSpawnnxx
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    What does the stun patch do? I don't get what you mean 'weird'
    1. CommunistDragon
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      Think DemonSpawn Think
  9. tarquim
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    Are you saying I can now hog-tie Benny, and drag his ass back to the Goodsprings cemetery?
    1. PhatJB
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      thats a fucking amazing thought lol
  10. sean1413
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    Is it possible to allow us to fast travel with items, bodies, or knocked out actors? And bring these with use while fast traveling?
  11. FiftyTifty
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    How does this fare with respawning NPCs, such as fiends, when their corpses are dragged to a non-respawning cell? Do the NPCs respawn, or do the bodies persist without respawning?
    1. carxt
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      It's not a re-spawn, it takes their actual reference to the new cell. It uses moveTo. IIRC.

      EDIT: Ah, you mean if taking re-spawning NPCs to a non-respawning cell will respawn them after the re-spawn day (3 days IIRC). Sorry. I don't know..