Fallout New Vegas

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PushTheWinButton

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PushTheWinButton

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476 comments

  1. Gabro11
    Gabro11
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    so, is the living desert patch not necessary anymore?
  2. Lakaiis
    Lakaiis
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    totally random but how do you think this mod would interact with DUST?
  3. ZonaryQuasar
    ZonaryQuasar
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    If I'm using JSawyer Ultimate - Mojave Raiders Patch do I still need Mojave Raider - 22LR Varmint Rifle patch?
    1. PushTheWinButton
      PushTheWinButton
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      Nope
  4. NocturneWinter
    NocturneWinter
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    This mod looked really cool until half of fucking Goodsprings was Slaughtered by Raiders with over the top weapons such as Missile Launchers, Miniguns, Incinerators, Grenade Launchers, and Plasma Weapons within the first 10 minutes of my run.

    This mod is HORRIBLY unbalanced and really unfun to play with, no way I'm reinstalling this until the balancing issues are handled.
    1. PushTheWinButton
      PushTheWinButton
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      This mod doesn’t place any raiders anywhere near Goodsprings. The only new placements are literally on the other side of the map. I think you must be confusing it with another mod in your load order. Please check before you start throwing such accusations about.
    2. GreenZepp
      GreenZepp
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      Did you ever find out what was causing the complication?
    3. DanTheHighwayman
      DanTheHighwayman
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      ngl that's kinda funny
  5. Dillylynx
    Dillylynx
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    Is this compatible with TTW?
  6. Dillylynx
    Dillylynx
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    I'm using FPGE and Uncut Wasteland should I use the Disable Nipton Takeover file?
    1. Mandrick02
      Mandrick02
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      You should, I was getting crash past Nipton Road and after enabling this mod, no more crash. Maybe I ran out of memory to load all those additional models. Idk but it fixed the issue.
    2. Dillylynx
      Dillylynx
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      Thanks!
  7. GreenZepp
    GreenZepp
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    Will this mod conflict with Venomous Vipers (Viper Clan Overhaul) ?

    https://www.nexusmods.com/newvegas/mods/81965
    Never mind, did a little further reading and as long as I load the others farther down the load order it should be fine!
  8. DealingTheCards
    DealingTheCards
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    I was enjoying the mod but had performance drops and also a weird spawn bug where multiple raiders and mongrels were spawned on the same spot. They weren't able to move or attack but my companions kept shooting at them, they weren't taking damage. I do have the living desert installed don't know if that would mess with it.
    1. PushTheWinButton
      PushTheWinButton
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      This mod doesn’t spawn dogs, so it must be something else.
  9. Freyr95
    Freyr95
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    Are the fiends outside of Sunset Sarsaparilla HQ supposed to be fighting each other?
    1. Freyr95
      Freyr95
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    2. PushTheWinButton
      PushTheWinButton
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      This mod just places existing raider forms, so if they're fighting other raiders it must be because you have another mod messing with factions or something.
    3. Freyr95
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      You're right, thanks.

      Turns out, it seems that Factions Reloaded - Legion removes the FiendFriendFaction from the Fiend faction itself for some reason.
    4. ToxicWhiteout
      ToxicWhiteout
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      Fixed, thanks for catching. The mods should work together now.
  10. IXREDMENACEXI
    IXREDMENACEXI
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    with the recent upload do i still need the living desert patch file as well?
    1. sriniboss
      sriniboss
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      I would just in case... 
    2. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      Nah you don't need it. You may see Mojave Raiders' NPCs attacking TLD's NPCs but what's the point of more raiders if they don't raid? I think it adds to both mods to have the overlap.
    3. IXREDMENACEXI
      IXREDMENACEXI
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      ok thanks i was asking cause the patch is old