Contrast is what I was going for, but I get it's not everyone's cup of tea. And regarding the CPU strain, do let me know if you experience any. Since there's no collision on this clutter, I would be surprised if you experience any major drops.
If you overhauled a collection of smaller locations, then I'd be interested, because there would no longer be contrast. Also, there is no CPU strain, I was just saying that it is sometimes present in other mods that do stuff like this.
Very good work. But it is rather surprising being able to collect a book of competence but not the dynamite or the rest of objects much less important as bottles ...
Hehe, yeah I had to make some choices regarding what loot the player should be able to pick up and what not. See the book as an incentive to actually explore/visit this location.
Double dang. Just checked out all your images. You seem to be doing pretty much everything I was planning to do... Can't wait for you to upload more! It all looks Fantastic! Maybe I could make compatibility patches between my stuff and yours if I decide to continue?
Very nice work RaiderOverlord! I believe that one of the reasons we don't see more cluttered camps and worldspaces is because of the stress it puts on performance. Despite this, a little clutter here and there can't do much harm, and I like what you have done!
Yes, it surely has to do with performance, especially when collision for each piece of clutter has to be managed (which is one of the reasons why I chose to use static clutter). But I am very pleased to read you like it, thank you!
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But it is rather surprising being able to collect a book of competence but not the dynamite or the rest of objects much less important as bottles ...
Endorsed
Thank you!