Fallout New Vegas

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RaiderOverlord

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RaiderOverlord

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16 comments

  1. KresoX
    KresoX
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    • 23 kudos
    Wonderful work, actually makes that camp an interesting place :-) 
  2. DonProtein
    DonProtein
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    • 446 kudos
    Good job! Thanks for sharing :)
  3. Artecus
    Artecus
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    • 7 kudos
    Nice improvement, but it's going to largely contrast with other locations in the game.
    1. frosty-theaussie
      frosty-theaussie
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      • 46 kudos
      Because of the volume of the clutter?
    2. Artecus
      Artecus
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      • 7 kudos
      Yes... that's something I try to avoid in mods. Too much clutter contrasts a lot with other locations, not to mention the CPU strain.
    3. RaiderOverlord
      RaiderOverlord
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      • 13 kudos
      Contrast is what I was going for, but I get it's not everyone's cup of tea. And regarding the CPU strain, do let me know if you experience any. Since there's no collision on this clutter, I would be surprised if you experience any major drops.
    4. Artecus
      Artecus
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      • 7 kudos
      If you overhauled a collection of smaller locations, then I'd be interested, because there would no longer be contrast. Also, there is no CPU strain, I was just saying that it is sometimes present in other mods that do stuff like this.
  4. LeStefEnV11
    LeStefEnV11
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    • 5 kudos
    Very good work.
    But it is rather surprising being able to collect a book of competence but not the dynamite or the rest of objects much less important as bottles ...

    Endorsed
    1. RaiderOverlord
      RaiderOverlord
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      • 13 kudos
      Hehe, yeah I had to make some choices regarding what loot the player should be able to pick up and what not. See the book as an incentive to actually explore/visit this location.

      Thank you!
  5. Ru5tyShackleford
    Ru5tyShackleford
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    • 91 kudos
    Damn, beat me to it. Looks great!
    1. Ru5tyShackleford
      Ru5tyShackleford
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      • 91 kudos
      Double dang. Just checked out all your images. You seem to be doing pretty much everything I was planning to do... Can't wait for you to upload more! It all looks Fantastic! Maybe I could make compatibility patches between my stuff and yours if I decide to continue?
  6. ToughPuppy
    ToughPuppy
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    Very nice work RaiderOverlord! I believe that one of the reasons we don't see more cluttered camps and worldspaces is because of the stress it puts on performance. Despite this, a little clutter here and there can't do much harm, and I like what you have done!
    1. RaiderOverlord
      RaiderOverlord
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      • 13 kudos
      Yes, it surely has to do with performance, especially when collision for each piece of clutter has to be managed (which is one of the reasons why I chose to use static clutter). But I am very pleased to read you like it, thank you!
  7. EmperorNiro
    EmperorNiro
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    Are you planning on updating the navmesh?
    1. RaiderOverlord
      RaiderOverlord
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      I am considering it, yes. I don't feel like it is fully done yet, and an updated navmesh would be part of the finished product.
    2. EmperorNiro
      EmperorNiro
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      • 16 kudos
      Fantastic.