Fallout New Vegas
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darthbdaman

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darthbdaman

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63 comments

  1. darthbdaman
    darthbdaman
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    If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.

    If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you really feel like supporting any of this other work, I have a Patreon, though this is obviously not necessary.

    If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is [email protected].

    Thank you for reading, enjoy!
  2. Cebix
    Cebix
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    Strange, it doesn't work for me anymore, neither does the espless one, the espless one states I don't have any stimpacks even when I do.

    Would this come into issues with mods that change the inventory so that Medicine gets put into a medicine section? I think Vanilla UI Plus or perhaps clean vanilla HUD does this, it's the only thing I can think of that has issues.
  3. MistaGuy
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    Still having issues with JSawyer Ultimates expired stimpaks for some reason, could anyone give me some help with that?
    1. Ausarq23
      Ausarq23
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      are you using mods that alter Jsawyer Ultimate in any way those could likely cause a conflict
  4. PokemonTotalWar
    PokemonTotalWar
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    For whatever reason, the script for detecting JSawyer Ultimate's Homemade Stimpaks is not working as intended, possibly a conflict with JSawyer Ultimate - Push's Tweaks?
    1. Ausarq23
      Ausarq23
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      it's entirely possible yes
  5. MrSpanky
    MrSpanky
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    Nice mod, works great.

    For those needing to change the .ini files default Q key: https://geck.bethsoft.com/index.php?title=Template:DirectX_Scancodes
    1. etayorius
      etayorius
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      Thank you! A link for this should be posted in the Description or at the very least Stickied to the comments.
    2. darthbdaman
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      The ini file tells you where to find it
    3. deleted2880946
      deleted2880946
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      no... no it does not...
    4. Ausarq23
      Ausarq23
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      i may be late to this party but the deleted account is right here's what i copied directly from the ini file (with absolutely no changes to it whatsoever as you can see)

      [Stimpak Hotkey]
      ;Direct X Scancode of the Stimpak Hotkey. Default Q / 16
      iSpHkHotkey=16
      ;(-1, 0-5) This determines the order in which stimpaks are consumed. 0 is first, 5 is last, numbers lower than 0 are ignored. Numbers higher than 5 should not be used.
      iSpHkStimpakHomemade=-1
      iSpHkStimpakExpired=-1
      iSpHkStimpak=0
      iSpHkStimpakSuper=1
      iSpHkStimpakAuto=-1
      iSpHkStimpakSuperAuto=-1
    5. darthbdaman
      darthbdaman
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      https://letmegooglethat.com/?q=directx+scancodes
    6. Ausarq23
      Ausarq23
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      that tells you WHAT to find not WHERE (your words "The ini file tells you where to find it") to find it plus i actually did google direct x scancodes none of the scancodes i found actually worked ( i thoroughly tested all i found it took about 6 hours before i eventually gave up then i found this comment then it took me not even a second to find a working scancode that i wanted to use) just a suggestion adding that link to the description or simply pinning this comment would be super helpful and stop a lot of frustration and wasted time (did you know every version of windows has different scancodes because i sure do now and guess what none of them work in game) feel free to ignore me if you wish i'm just telling you like it is
  6. gozlin
    gozlin
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    Hey! Thank you for this great mod. I've been looking for something like that since I started playing NV. Was always binding stimpak to "3". 
    Is there a way to disable the audio of stimpak to avoid double sound when using Hit - B42 Animation Pack? Would be great.
  7. BunnyboyCarrot
    BunnyboyCarrot
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    The ini file is called Stimpack Hotkey.ini, it's there where you installed the mod (use open in explorer option if you use mod manager)
  8. Huerta
    Huerta
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    Hi. I'd love if the mod had a mode that's relative to player's health. For example if the player is at 75%+ expired and homemade stims are prioritized, at 50-75% regular stims are fist priority and below 50% super stims are the first choice. Just in case you like the idea and want to add it someday.
  9. Doomlurker42
    Doomlurker42
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    animation broke after a few minutes of use
    1. darthbdaman
      darthbdaman
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      There is no animation?
  10. Chupacabra31
    Chupacabra31
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    How exactly do i configure this? I know that all the .esp plugins and .bsa files should be directly in Data folder, but i'm not sure about functionality of sub-folders inside Data folder! Should "Config" folder inside the archive of this mod be extracted directly into "Data" folder of the game for it to function or what? I assume this is the case, since this basically how 99.9% of the mods with sub-folders inside archives are handled, but i need confirmation (probably will experimen myself and find the answer on my own before i get an answer here from anyone, still doesn't hurt to ask...)
    ...NVM! I just found out there is already a "config" sub-folder inside "Data" folder, containing config files from several mods, including MCM! LOL sorry, it's just me and my brainfart moment!
  11. Sesst
    Sesst
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    While unrelated, I hope you could develop a mod that ties Unarmed Special attacks to hotkeys.