It's a little odd that she doesn't have a slight tinniness or something to her voice to imply it's coming from a speaker rather than someone's voice. Still she looks interesting.
Just started using the mod, and Stimpak had gotten into some crossfire during a fight, and now they will not attack anyone, and when I attempt to dismiss them, they appear as a hostile enemy to me and do not return to the gas station (i tried waiting a few days and they do not move), and I cannot end combat with them to speak to them as a companion again, not even with the endcombat command in the console.
Does anyone have a fix for this? I've tried uninstalling and reinstalling the mod and they are still hostile towards me for some reason, and I do not want to restart my safe file, as it already has a lot of progress
Nevermind. . . .turns out i needed to use a "setav aggression 0" command, they are now fully functioning again i guess. . . I also don't know how to remove comments on here, so i am forced to reply to my own comment :P
I just completed Stimpaks Quest. Had a few minor issues, but nothing game-breaking:
1. The ladder from the boat to the island - had to use the TCL Command to reach the above. 2. Some of the NPCs (Barrows) audio was missing or just very low.
Other than that, this was an awesome mod which I thoroughly enjoyed. Thanks for sharing. Endorsed. :)
Hello, are you able to make a companion standalone - No Companion Quests and World Changes?
Maybe have Stimpak spawn inside the Medical Clinic and make Stimpak perks which you can earn at end of their companion quest as Challenge perks instead? e.g. Obtained after consuming 100 Stimpaks. Obtained after using 100 Doctor Bags.
If you could do something like that, that'll be wicked.
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Does anyone have a fix for this? I've tried uninstalling and reinstalling the mod and they are still hostile towards me for some reason, and I do not want to restart my safe file, as it already has a lot of progress
1. The ladder from the boat to the island - had to use the TCL Command to reach the above.
2. Some of the NPCs (Barrows) audio was missing or just very low.
Other than that, this was an awesome mod which I thoroughly enjoyed. Thanks for sharing. Endorsed. :)
Maybe have Stimpak spawn inside the Medical Clinic and make Stimpak perks which you can earn at end of their companion quest as Challenge perks instead? e.g. Obtained after consuming 100 Stimpaks. Obtained after using 100 Doctor Bags.
If you could do something like that, that'll be wicked.
Awesome mod, btw. Keep up the good work.