I attempted to reach you via DM around 3 weeks ago with some super secret information pertaining to this mod, but it seems you've missed it. Whenever you get the chance, would you mind giving it a read?
Me, again. Loving this, but I have 2 questions; 1) is there a light in the back of the bird; 2) can you still reload the missiles and mini nukes for the airstrikes (I can't open the locker)?
Hey sorry for the late reply! no there isn't a light (I can add one if ya want) and the box should still work, I only changed the place, not the scripts
a light's not necessary, I was just wondering, I keep forgetting to turn off the pip-boy light when I exit; and the bird's ammo locker, I found it- the activator is right at the top of the locker for me.
This is a reeeaaalllly late reply to this. I forgot to mention I'm using Interior Lighting Overhaul, and it makes it pretty dark inside the 'bird. Still using this and loving it.
I like some of the addition (i.e. the healing equipment and sink), but I love the original aesthetic more. It's more immersive compared to this mod where some things like the bed and the couch are literally not attach to the Vertibird. I know they are static, but what I meant was that in a real scenario, these objects wouldn't hold together when in the air or in combat, instead they would be flying everywhere in the room. It breaks the immersion. The original design has more logic to them, and it's definitely not worth getting rid of the cool giant electronic map on the wall.
It's just a regular container where the Vertibird's ammo is stored, I'm not sure what could be preventing you from opening it.
Edit: Whoops I still keep mixing up this page with the base mod's. However as far as I know, it's still just a moved version of the one from the base mod.
1. Uninstalled the mod - saved - re-installed. Still can * NOT * get it to open and it shows EMPTY. 2. Changed the Load order. Same results. 3. Loaded the base mod with Nukes - Missiles ( 10 Each ), thinking it might need some to start with? Again, same results.
I even called in ' strikes ' and with the it pre-loaded, no ammo was discharged and the Deathclaws, well .. I did not come out the winner. :O
Simply put, no matter what I try, the container is " locked " for lack of better words.
I really like the " looks and feel ", but if one of the main features is not ' there ' ...
As one who does NOT like giving up, until I've exhausted myself to the point that there is no answer:
Here is the problem. You have to go to the very TOP LEFT CORNER of the container and be right inside the black " hinge " sorta area and you will get the Option to OPEN and such. Now this is NOT the case w/the basic version of this, so in moving it, did you ' cut off ' the map of click/access? That is the only thing I can think of?
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I attempted to reach you via DM around 3 weeks ago with some super secret information pertaining to this mod, but it seems you've missed it. Whenever you get the chance, would you mind giving it a read?
Thank you!
I emptied everything before I used this mod, ( just in case ) and I can click on it till the cows come home .. and it does not activate.
So was I supposed to leave the nukes and such in it?
Edit: Whoops I still keep mixing up this page with the base mod's. However as far as I know, it's still just a moved version of the one from the base mod.
1. Uninstalled the mod - saved - re-installed. Still can * NOT * get it to open and it shows EMPTY.
2. Changed the Load order. Same results.
3. Loaded the base mod with Nukes - Missiles ( 10 Each ), thinking it might need some to start with? Again, same results.
I even called in ' strikes ' and with the it pre-loaded, no ammo was discharged and the Deathclaws, well .. I did not come out the winner. :O
Simply put, no matter what I try, the container is " locked " for lack of better words.
I really like the " looks and feel ", but if one of the main features is not ' there ' ...
Here is the problem. You have to go to the very TOP LEFT CORNER of the container and be right inside the black " hinge " sorta area and you will get the Option to OPEN and such. Now this is NOT the case w/the basic version of this, so in moving it, did you ' cut off ' the map of click/access? That is the only thing I can think of?
I wont know where are located the vertibird