Hello everyone! I'm quite happy that you all are enjoying the mod. It's my first release as stated before so I hope that you all are having an as wonderful time with this as I'm am. All credits go to the original author, J3X, and a shoutout to Quicksilver500 on Discord,who really helped me out. Otherwise as stated in the description, I need some help with a script that couldn't save in GECK for me. So please anyone who has scripting experience in GECK, please help me out. It's just one script and one invalid line within that script. Otherwise thank you and have fun
I've experimented with J3X's Original Chimera Tank Mod back in 2016. I used FNV to do a script conversion using Tale of Two Wastelands. I am excited to see it finally posted on the Nexus. One thing to consider though, for the right-click weapon, I used geck to replace it with a satcom missle, which works much better in place of the mini nuke.
Hey dude, sorry its been like two months, I just happened to see your post as of now. Yes, you go into GECK set this mod file .esp as active when you go into GECK, load it and type j3x in the filter box, find the resource ID J3XChimeraMissileLauncher, and go to art and sound change the projectile to SatcomNukeProjectile and go directly under it and change Impact Data Set to ScorchBigImpactDataSet.
Version 1.85 released! Just some bug fixes and optimizations. Big shoutout to MistakenMystic, thank him for this new update! Thanks bro! Edit Please use version 1.75 . Noticed some bugs, Enemies dont seem to spawn while your in the tank no matter what version your using. No fix is likely right now
Which script in particular? Also it appears you've saved ALL the master's scripts into this plugin as well, shouldn't need to do that, probably why this plugin is soooo big. Really need to clean out all those wild edits.
EDIT: Okay found the script. Looks like you've got errors caused by the grow and shrink effects being named the same.
Could you send to me via google drive, I'll be sure to give you credit in the description. Does simply cleaning the mod in FNVedit fix the massive amount of scripts or do I have to convert the file from scratch?
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Edit
Please use version 1.75 . Noticed some bugs, Enemies dont seem to spawn while your in the tank no matter what version your using. No fix is likely right now
Edit: Gave kudos, because I am a sucker for vehicle mods.
Also, what does the error say for the script?
EDIT:
Okay found the script.
Looks like you've got errors caused by the grow and shrink effects being named the same.