Fallout New Vegas

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Heinz and Quicksilver500 a bit

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OnyxSix

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68 comments

  1. OnyxSix
    OnyxSix
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    UPDATE: Sounds were in the wrong locations, please redownload and reinstall to get your sounds working properly.

    UP-UPDATE: 1.4 is now up! Everything should be fixed, and there's a new weapon! The Machine Pistol.
  2. DarthBellic2
    DarthBellic2
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    Great mod, def my favorite CAR mod, not to mention the extra weapons are quite cool
  3. matei2903
    matei2903
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    Cina
  4. darthmasterchief
    darthmasterchief
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    pleeeeeeeeease make a ttw version, or at least one that just adds them without mods+without the assault rifle since i think that'd be the conflict
  5. Crulas
    Crulas
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    Ayy, thank you for making them into the game, was really looking for some guns who would have a nice kick when dumping.
    For those who are wondering, works with all animtions replacers (even 3rd person ones, like warmix), more realistic aiming and real recoil.

    Edit: seems like after a lil while i found three things with the mod.
    1: when using b42 inspect, if you inspect the ammo, none of the magazines will ever move neither have a hitbox, so the hands go trough it and back.
    2: some fiends while using the shotgun, just cannot aim, when they shoot they start spinning, this must be something with the real recoil or more realistic aiming.
    3: real recoil seems to have vanished from the guns, now they will have that shaking screen effect and vanilla no recoil-like shooting. 
  6. PistachioRanger
    PistachioRanger
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    Hey! We Are Using Your Mod In A Upcoming Mod For Fallout: NV We Gave You Credit! https://www.nexusmods.com/newvegas/mods/73902?tab=description&BH=1
  7. ReconRaiders117
    ReconRaiders117
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    Bad ass mod!
  8. tileyy
    tileyy
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    Really love the mod! Planning on using the shotgun as my main weapon for my next character. While I do generally think I can deal with it, any possibility of fixing the animation with the drum magazine? Currently it just remains stuck in place while the reload animation occurs.
  9. Roach1337
    Roach1337
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    I like the premise of these weapon designs. All of the weapons look similar, which can be explained (or hand-waved away, depending on your level of lore-OCD) by saying that the Chinese forces used a modular weapon system for easy part interchangeability, similar to how the combat rifle from FO4 uses the same modular weapon system as the combat shotgun from FO3.

    Anyways, I do have one question about the technical features of this mod. Do the weapons use the vanilla animations, or do they have custom animations? I use Asurah's Reanimation Pack so I hope it's the former.
    1. OnyxSix
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      Vanilla animations all the way. I can confirm they work pretty well with Asurah's animations

      EDIT: I also wanted to touch on the similarity of the weapons since you brought it up. Yeah, the idea was semi inspired by the AK platform. How an AK assault rifle can also be adapted to a Saiga-12 Shotgun or a Dragunov sniper rifle. Seeing as the Chinese Assault Rifle itself was clearly based on the AK platform then it made sense to have the other weapons take a lot of it's design language. It might come across as lazy but it was primarily a convenient way to keep consistency without breaking the lore too hard. Whether you believe that these weapons are pre war, and just a standard fare thing to be found in the war. Or post war modifications to an easily accessible platform is up to you.

      Also yeah, the Fallout 4 modular weapon system does set a precedent for different weapon types with similar frames within the Fallout universe. So I didn't want to make them too drastically different in order to make them fit properly.

      It would've been really easy for me to just find models for the Dragunov and Saiga and just rig them up to make them fit in game. But that wouldn't have fit thematically for me. I liked the idea of making lore-plausible replacements for them considering there are already a ton of Dragunov and Saiga based mods out there(They look fantastic of course, just not what I wanted to achieve with this mod)

      Apologies for the essay, just felt like sharing my mindset while making these things.
  10. NoobyNoodle
    NoobyNoodle
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    If you've got the spare time, i'd really love to see 3 weapon mods for all the weapons so it fits more in with WMX.
    I've endorsed this mod, it's really well done, if modding new vegas is something you see yourself doing please continue, these are really high quality.
    1. yungskiz
      yungskiz
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      have to second this, maybe a drum mag/suppressor/non zooming optic for the AR, a suppressor/non zooming optic for the smg, a non zooming optic for the shotgun and a suppressor for the machine pistol
    2. andrewaldo
      andrewaldo
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      3 Wep-mods like WMX would be so perfect, maybe a red hot kobra instead of the iron sight, a silencer or something else for each weapon <3
    3. quicksilver500
      quicksilver500
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      MAKE MORE STUFF FOR THIS MOD FOR ME BECAUSE I WANT YOU TO. NOW.
      REEEEEEEEEEEEEEEEEEEEEEE
    4. andrewaldo
      andrewaldo
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      quicksilver500 we are just saying that 3 mods for weapon like the ones from wmx would fit perfectly
  11. Scud74
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    Are these affected by perks like the grunt perk? the damage output of the AR seems a little low, but that's may be 'cause it lacks the -10 DT that the normal asssault rifle has.
    1. OnyxSix
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      It's affected by it now!

      (Thanks to Quicksilver500 for that by the way)