Fallout New Vegas

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ashjay101

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ashjay101

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76 comments

  1. slaVEI
    slaVEI
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    Could you make a little quest that you can heal the wounds that dog make in his body when he was in the sierra madre? y'know, remove that bear trap, that chain and all, and give the merged dog a new perk? (i will be honest that both merged dog and god should be on jacobstown)
  2. ajani123
    ajani123
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    Is there any way you can fix the friendly fire issue? Whenever I accidentally shoot Merged Dog and God he becomes hostile and attacks me. 
  3. Freyr95
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    This overwrites Dog's dialog for talking about eating the ghost people, making it not show up. Which locks the player out of getting the Ghost Hunter perk. By deleting this overwritten dialog in fnvedit this is fixed
    1. tnu
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      it seems liek it was intentional. Makign it so you need the Cannibal perk to get that dialogue.
    2. Freyr95
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      It wasn't intentional as far as I can tell. The dialogue is changed to use this mod's Dog follower reference so the topics just straight up don't show up on the vanilla Dead Money Dog because the companion added by this mod is a new creature.

      Check it in fnvedit and ingame, the dialogue doesn't show up for vanilla Dog nor this mod's added Dog. And even if it did show up for the mod added Dog companion the perk would be useless once you leave Dead Money since that's the only place where you encounter Ghost people and the perk makes them easier to kill

      Also the Dean Domino companion made by this author has a similar bug, it definitely wasn't intentional. It's an unfixed bug
  4. tnu
    tnu
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    Any chance of merging all your follower mods?
  5. orsowox
    orsowox
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    I'm glad this is a mod... except for the fact that you need speech checks just to have a companion. Like really?
    1. bognog
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      I mean, to get both Cass (im like 70% sure) and I think Handcock (its been a while) you've gotta use a "speech" check
    2. TheDeliverer6969
      TheDeliverer6969
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      That "handcock" cracked me up
    3. orsowox
      orsowox
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      Well I mean it forces at least a slightly charismatic build in order to use a companion and it limits usability.
      I get that people like that sometimes, but not everyone does.
      Not everyone wants to use chems either.
      At least add an alternate way to recruit the companion like a quest...  Even a fetch quest.
  6. scorcher9009
    scorcher9009
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    Only problem so far with Merged Dog is that he does not take accidental friendly fire well at all. He'll turn hostile immediately if you accidentally attack him.
    1. Willindor
      Willindor
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      I have the same problem, although I discovered first that he'll set off any explosives that you have placed
    2. Willindor
      Willindor
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      Looks like I had a conflicting mod problem but I did some digging in the geck and I think there's missing something in the scripts for hiring and firing him
    3. liambda
      liambda
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      Have the same issue here. Did you resolve it somehow? I think i don't have any other Dog-altering mods though.
  7. EBICGAMER69
    EBICGAMER69
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    where do you find new dog?
  8. Freyr95
    Freyr95
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    Don't merge this mod with any others or dogs dialogue will break during the dead money dlc and you wont be able to finish it
  9. UlyssesSinclair
    UlyssesSinclair
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    I like the concept of the mod, but the fact that God goes friggen rage mode when he gets hit by the player and turns hostile makes it unplayable. If I wanted a companion that turns on me over some small, accidental thing, I'd just go back to Dead Money and say something mean to Dean.
    1. LubieBudyn2132
      LubieBudyn2132
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      Golden.
    2. Freyr95
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      Ive never once had that problem. Maybe try using jip ccc if you arent already and see if that fixes the problem
  10. Freyr95
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    Does anyone know if it would be safe to merge this plugin with other companion mods?