Fallout New Vegas

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PsychorGames

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PsychorGames

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  1. PsychorGames
    PsychorGames
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    Download Hire And Recruit 2

    https://www.nexusmods.com/newvegas/mods/68481
  2. PsychorGames
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    Please report any typos or bugs you find in this mod!
  3. PsychorGames
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    Fixed the bug where Primm Slim or Rex, upon upgrading, will have their base health go to ZERO and will die if hit one time. For some reason (I think because they're leveled characters), when the improvement script ran on Slimm or Rex, their health would go to zero. The script was supposed to make their health multiply by 10 or 20.

    I instead tried just manually setting their base health, which worked perfectly fine. So now Slimm or Rex, depending on the character's level, will have their base health just SET to something, instead of multiplied. I had to do this with all creatures. The amount of hp that is set is dependent on what their base health currently is upon improving them. For example, if a coyote's base health is between 100 and 200, the script will set his new health base to 1,700. For creature's whose health is between 200 - 300, it will be 1,800. Et cetera.

    Added two more items that can be used to repair robots and machines. The total number of items that can repair your mechanical buddies is now 40. So go on and pick up random junk, you never know what could be used as spare parts for your robot...

    v1.1
  4. deleted142101718
    deleted142101718
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    Your mod give me ideas :) As I travel through the Mojave and enter a door or a tunnel in a fight some 5, 6, or 7 recruits steps by me. I love that. Is it possible to create a troop from the recruits that I can controle for that purpose? I guess I don't have to tell you I am a fan and your mod open doors I have never thought of. Anyway take it easy and I will find my way out till further notice :)
    !::!
  5. Trickster314
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    Hey um, where do I get the recruiting contract? It doesn't appear in my inventory after starting the game even in a new save. Do I need to use a command to add it or something?
  6. Elwalter
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    I Can't Recruit Rotface :(
    1. PsychorGames
      PsychorGames
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      Download Hire and Recruit 2
  7. CaptainCrazeh
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    If I were to enter a DLC-based location (that companions can't enter) such as the Think Tank from Old World Blues, would recruits go back to their original locations? If so, how would I get them back?
    1. PsychorGames
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      Companions will be able to enter areas where vanilla companions are not be allowed. This includes Caesar's Tent, Mr. House's chamber, and I suspect it includes DLC-based locations.

      Download Hire and Recruit 2! :)
      https://www.nexusmods.com/newvegas/mods/68481?tab=description
  8. mewthemew
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    I am in love with this mod. (Idk if you look at the posts anymore, but let what I just said be known)
    My only concern is the only animal I've ever tried to recruit was a feral ghoul and he aparently can't follow me into The Strip. He just waits outside of the door to The Strip as if I just told him to wait. He'll continue following me when I leave though. Shame. I kinda wanted to drop him off at the lucky 38.
    EDIT: Tested a few things, downloaded a mod that turns the various parts of the new vegas strip into places you can fast travel to, and it *seems* to work fine if I bring him in through the NCR way in the back.
    1. PsychorGames
      PsychorGames
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      Download Hire and Recruit 2

      https://www.nexusmods.com/newvegas/mods/68481
  9. Darknut
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    How do you activate the companion menu to enable recall mode if the NPC is gone?
  10. ciruelero
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    Hey PsychorGames been having a blast using your mod, been doing all sorts of things in the mojave.

    That being said there is one problem that might be classified as a bug, whenever you tell a recruit to Wait, the recruit will not protect you from enemies nor protect himself even. It will just let enemies attack and kill him, until you tell him to Follow you again. This is different from vanilla companions that defend themselves even in Wait mode. Could you could fix this? Still i already endorsed you cause the mod is simple and neat. Well, have a great 2020.
  11. ciruelero
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    Awesome and elegant mod, does what the description says it does. Plus its very easy to heal and the change armor of your new recruits. thanks you for creating this. Endorsed.
  12. TonyRhonemus
    TonyRhonemus
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    Do modded NPC's work?
    1. PsychorGames
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      I'm not sure! Try it out and tell me if it does, won't you? I have a feeling it will... probably!
    2. star-mystyk
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      I reckon modded NPC's would. I wonder about other creature companions? I've a fire gecko I'll try this with. I never got around to finishing it. I tend to use it with other companion control mods (JIP, RCC) that do things properly, things I'd not managed to do myself.

      Will try this out, anyway. Sounds like fun :-)
    3. rizlakingsize
      rizlakingsize
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      If you have animal friend perk you can have a whole swarm of geckos/nightstalkers/coyotes following you. Yes it works on modded NPCs. It works on any BoS member if your reputation is good enough. Also I've tested and it works with : Chief Hanlon, Vegas Securitrons (who by default are essential. the ones at the Strip North gate anyway), Ranger Ghost, Powder Gangers, Sunny Smiles, Doc Mitchel, the Garret twins, The King, Sarah from Vault 21 and many more.

      If you have issues initiating dialogue just crouch and talk to the NPC.

    4. PremierVader
      PremierVader
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      Hey have any of you managed to use this mod with JIP Companions mod? Does it work well? PLEASE ANSWER I NEED TO KNOW THIS
  13. PremierVader
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    Hey man great mod but can you or ANYONE PLEASE tell me if this mods works with JIP Companions Command and Control mod? That mod has great functionality but the "force recruit" option is just overpowered since its free. I was looking for a mod that adds SOME cost to recruiting NPCs. Others have also asked this same question but got no answers so PLEASE somebody just answer this simple question!