Fallout New Vegas
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FalloutKid14 AKA Suspect from GTA5 Mods

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FalloutKid14

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  1. FalloutKid14
    FalloutKid14
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    MUST READ!  First of all I want to thank everyone from the bottom of my heart for the continous support for my mods! Without you guys I wouldn't be so invested in my hobby dream to become a freelancer sound designer. Now, I understand how much you all want AWSO 2 to come soon but It takes some time to overhaul the entire weaponry SFX of a huge game like this especially if you're aiming to do everything TOP quality. Believe me when I say that the sounds you'll hear in AWSO2 are unmatched in any other game. Triple A or indie doesn't matter. New mic setups, unique /smart placements of them and the experimentations with various recording techniques all of that will set this mod apart from others. It's absolutely incomparable to the initial version of AWSO. Keep you hopes up. It will arrive in the near future when its polished and ready to be experienced! One more thing to note. I strongly advise you people to stay away from AWSO1 as some of its sounds are broken and never gonna be fixed honestly... There are many great SFX mods out there currently that work well without bugs so in the meantime its best that you use them instead. Stay cool and stay safe everyone!
    1. Kingmuffling
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      just came back to your mod, didnt play fallout nv in years and found myself modding in it from scratch, and it feels so good to see some LEGENDARY mods still being developed or at least the creators still being recognized and active around this corners

      thanks so much dude for all your hard work, you rock!
    2. BUCKSUTTS96
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      Am I able to select sounds I want by deleting the ones I don't want? or will that mess up the whole mod?
    3. shinchii239
      shinchii239
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      IM HYPED
  2. jd003
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    OK. I've finally managed to resolve all the sound issues!

    1. Download both the main version and the old version (FMJ) of this mod.
    2. Extract both files with 7zip.
    3. In the Main FIle, (All Weapon Sounds Overhaul-62870-Fixed) Delete "All Weapon Sound Overhaul\Sound\fx\wpn\1.SURVIVALIST RIFLE" and "All Weapon Sound Overhaul\Sound\fx\wpn\1.Silenced Guns\10mm" 
    4. Still In the Main Version's Folder, Copy the contents of the "All Weapons Sound Overhaul" folder into the old FMJ Verison, including the esp. Replace all files.
    5. Rezip "All Weapon Sounds Overhaul - FMJ-62870-FMJ" 
    6. Install using your favorite mod manager and enjoy!

    p.s. I recommend using LOOT as this mod can overwrite weapon retextures for some reason.
  3. exeworks
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    Hey guys, you can easily solve all sound related problems with this mod by doing the following:

    1. Download and extract the mod to any location

    2. Browse to "..\All Weapon Sound Overhaul\Sound\fx\wpn" and find the folder called "1.Vikki&Vance9mmSMG" and change the &-Symbol to "and" (Without the quotation marks. This is neccessary to circumvent syntax errors later on in the tutorial, because we will be using Powershell which can't compute special characters in file paths)

    3. Open Powershell as administrator

    4. Copy and paste the following:

    get-childitem -recurse -directory -path "C:\<<<INSERT PATH TO YOUR MOD>>>\All Weapon Sound Overhaul\Sound\fx\wpn" | foreach { cmd /c ren $_.fullname $_.name.tolower() }

    (Explanation: This command will change all folder names to start with a lower case letter. This is necessary because the paths to the sound files are all case sensitive and have to start with lower case letters in order to work properly.)

    5. Once that's done just undo the change from step 2 and rename the folder back from "1.vikkiandvance9mmsmg" to "1.vikki&vance9mmsmg"

    6. Download the following file: https://www.mediafire.com/file/01pfy3t4gg1mfmc/All_Weapon_Sounds_Overhaul_GRA_Hunting_Revolver_Sound_Fix.7z

    (The mod author didn't provide any custom sound files for the GRA Hunting Revolver, but still included the gun in his esp leading to a path that doesn't exist and hence plays no sound when firing the gun so I just took the vanilla hunting revolver sound and uploaded it as a substitute.)

    7. Now you can either merge my sound fix with the rest of the fixed files or keep it as a separate file to throw in your mod manager, since I've included the proper file path in the archive)

    If you want to merge then open the archive and extract the hunting revolver folder "1.gra hunting revolver" to "\All Weapon Sound Overhaul\data\sound\fx\wpn"

    8. Repack the mod as zip/rar/7z and you're good to go. All sounds will now play as advertised.
  4. Hello, I am wondering if i will be able to use some of the sounds in this for a (free) mod for Hotline Miami 2. It's a custom campaign, it'll be available on the steam workshop.
    1. FalloutKid14
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      Hey. Yes sure go ahead :) Best of luck to you all in modding.
  5. SimonXd315
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    How can you delete the new reload sounds? i dont like the new reloads
  6. Hereformods111222333
    Hereformods111222333
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    for some reason, the 12.7MM pistol and by extension the Survivalist Rifle has no firing sounds for me
    1. savagek29
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      I'm having the same issue. Any fix?
    2. savagek29
      savagek29
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      I actually figured it out. Need to make sure that this esp is place below WMIM.
    3. Minimaximum
      Minimaximum
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      it was ordered that way by default for me, still issues.. huh??
  7. FiveShadesOfAnxiety
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    does any one now how to fix the 12.7mm weapon sounds?
    cause my survivalist rifle does not sound like a 12.7mm
  8. Petzoqui51D
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    Does this work with TTW?
    1. Kasrkin22
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      Yes, granted the chinese assault rifle sounding the same as the base game. The pre-war gauss rifle will be muted for whatever reason from Operation: Anchorage and the silenced 10mm (If you are using the current version)
    2. Petzoqui51D
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      I used AWESOME instead, 
  9. Cjoel147
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    Is there anyway to change EVE sound effects with those from this mods?
    Can't change it at all.

    Cheers!
  10. pidermen
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    why did you change the sounds
  11. radiatedangrybehemoth
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    by all means falloutkid14 take your time we are all excited for AWSO 2

    good things come to those who wait. and we are all waiting patiently for your perfection that is in AWSO 2!
    1. FalloutKid14
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      Thank you very much Angry Behemoth! I will not disappoint.
  12. tlonak
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    In case anyone happens to use the Classic Fallout Weapons Replacer Pack: place that mod below this one in your load order. If you don't, it will still change all the sound effects like it should, but some of the replaced weapons (like the 9mm pistol) end up using their vanilla names and icons. It replaces the laser sounds either way.
  13. radiatedangrybehemoth
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    is all weapon sounds overhaul 2 still coming?
    1. FalloutKid14
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      Yes. Showcase coming out soon. I hate to keep you guys waiting I'm sorry about all of these delays but please don't lose hope in this because this mod's quality will be top notch.
    2. tlonak
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      Just wanted to let you know, this mod creates some minor conflicts with the Classic Fallout Weapons Replacer Pack. It changes all the sound effects like it should, but some of the replaced weapons (like the 9mm pistol) end up using their vanilla names and icons.