Fallout New Vegas

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ClockworkManatee

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ClockworkManatee

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60 comments

  1. Machiavelique
    Machiavelique
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    Got the same problem with the TYTMainVarsScript, I keep getting this message:

    04104140 ; script 'Expression Error: SYNTAX' (2F002B5B).
    04104140 ; script 'Expression Error: SYNTAX' (2F002B5B).
    04104141 ; script 'Expression Error: SYNTAX' (2F002B5B).
    04104141 ; script 'Expression Error: SYNTAX' (2F002B5B).
    04104141 ; script 'Expression Error: SYNTAX' (2F002B5B).
    04104141 ; script 'Expression Error: SYNTAX' (2F002B5B).
    04104141 ; script 'Expression Error: SYNTAX' (2F002B5B).
    04104141 ; script 'Expression Error: SYNTAX' (2F002B5B).
    04104141 ; script 'Expression Error: SYNTAX' (2F002B5B).
     
    I'm sure the problem is the Ref object Calling IsInList (it doesn't exist in Version 1.2, So this script only works for a loading game with game
    save where Take Your Time V<1.1 but won't work for a new game with Take your time >= 1.1 ).


    If ( TYTVersion < 1.1 )
            If (ReloadingBench.IsInList [...]

    One way of fixing this without modifying the code would be :
    - Install a previous version (< 1.1), Version 1.0 still available in Dowload section
    - Launch your game
    - Save your game
    - Exit game
    - Delete the current version of Take your time
    - Install Take your Time V1.2
    - Load your game
    - Play

    This procedure should be run for each new game.

    Otherwise make modifications such as using a TestExpr or testing "if ( TYTVersion < 1.1 && TYTVersion != 0 )" should fix this error message and handle the problem as these objects doesn't exist anymore.
    I hope you're still active that you update this fix.
  2. palethanatos00
    palethanatos00
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    script 'Expression Error: SYNTAX' (57002B5B).
    SCRIPTS: Script 'TYTMainVarsScript', line 8: failed to evaluate expression.
    ValueModifierEffect tried to modify an actor value without specifying which actor value to modify

    Causes crashes
  3. MysteriousMrLOL
    MysteriousMrLOL
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    To anyone still out there. This mod works as intended for me except for hardcore needs. My needs won't increase when time fades to black. If anyone know how to resolve this please let me know.
    1. baldalpaca
      baldalpaca
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      Dang. Defeats the purpose for me - I wanted crafting to couple with resource management (a la hardcore needs). I looked around for a solution, but haven't found anything.
    2. Doogle63
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      There is an incompatibility with JIP LN NVSE plugin which causes the hardcore needs not to increase when using the crafting stations, but there is an easy fix if you open the jip_nvse.ini, found in the files of the plugin, and change the line "bGameDaysPassedFix=1" to "bGameDaysPassedFix=0" it fixes the hardcore needs, at least for me.

      Tested with a large load order of 113 mods, this was the only fix I found.
    3. darlingg
      darlingg
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      From jip_nvse.ini

      bGameDaysPassedFix=1
      ;Fixes an engine bug where the 'GameDaysPassed' and 'GameHour' global timers would "freeze" and stop increasing in
      ;game real-time (they would only be increased when sleeping, waiting or fast traveling). This issue directly affected
      ;hardcore needs build-up, which would also freeze in game real-time.

      So wouldn't setting this to 0 risk freezing the timers and needs in ordinary time?
    4. Doogle63
      Doogle63
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      Sure, but this was the only fix I found for the needs not increasing after using a crafting station, I guess people would have to decide if they want to risk the chance of getting the freeze or not having their needs increase after using a station, depends on how important the issue is to an individual.

      This is just a temporary fix until someone can find an alternative way of getting both to play nice with each other.

      As a side note, so far in my current playthrough I haven't ran in to the freeze as of this post that's about 10 hours of playtime, after disabling the setting.
    5. darlingg
      darlingg
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      Alas, my hardcore needs don't advance while crafting whether bGameDaysPassedFix is 0 or 1.

      Using JIP LN NVSE 55.61.
  4. bananaland
    bananaland
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    talking?
  5. adasWrath
    adasWrath
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    • 2 kudos
    is this mod dead?
    1. adasWrath
      adasWrath
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      • 2 kudos
      yes it is
  6. adasWrath
    adasWrath
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    29190613 ; script 'Expression Error: SYNTAX' (72002B5B).
    nvac throws this error and 72 is your mod
    plz update plz
  7. Aluminumfoil
    Aluminumfoil
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    I'd like to see an update where large batches get time cost discounts, but even in its current state, it's a great little addition to the experience of the game. Thanks.
  8. Huerta
    Huerta
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    Great mod! Any idea on making the time pass while in a conversation?
    1. Huerta
      Huerta
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      Also I think you should put a limit on the time that can pass, I'm using Ammo Schematics mod and just spend 17 hours crafting ammo in one sitting, almost died of thirst there. Maybe make it configurable or optional.
    2. empty samurai
      empty samurai
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      or just RP that your character has devoted a day to crafting ammo and should drink water while reloading shells in the desert heat lol
  9. EighmyLupin
    EighmyLupin
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    Is this compatible with Tale of Two Wastelands?
    1. MatthewHerbertTaylor
      MatthewHerbertTaylor
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      been using it with TTW for awhile. Some benches (like thoes added by AWOP4FO3) wont be recognized, but it works fine for the most part.

      Doesn't increment needs propertly though.
  10. Watercrown
    Watercrown
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    So custom workbenches can't be saved currently?