If I had the time and patience to learn how to mod stuff in the GECK and such, I'd totally do a DUST-style "escape the Mojave" mod that takes place after the Courier helps the Legion win the battle for Hoover Dam, and you're a Legion slave that has to escape. Or maybe a mod that takes place after Elijah wins, where you've got to deactivate your slave collar, get your revenge on Elijah, and escape the Mojave. Hell, maybe even a mod that takes place in the cut bad ending for OWB where the Think Tank wins, and you're trying to escape the experiments of those mad scientists.
Has this been done for capitol wasteland? Ive been thinking of doing this myself on the GECK removing a lot of the main quest npcs, residents and enemies, as well as all the random encounters scattered across the wasteland. (dogs, molerats, securitrons, anything that spawns based on a dice roll that isnt pre-determined)
This would have helped me a lot. It will make object copying easier as well? From the vanilla setup fi? Or will the xEdit-tools collect them in a massive unneccessary info block as usual? Take a look here: The Wasteland News Bulletin?
Give me feedback ackording to your "tool" here:) What to do or not? Why have you made your tool dependent on all DLCs? Is there a way to go around that?
You haven't configured your GECK to work with DLCs and other master files.
X:\Users\V\Documents\My Games\FalloutNV
Open up GECKCustom.ini
Find bAllowMultipleMasterLoads=0
and set it to 1.
If it's not there, then add it under [GENERAL].
EDIT: And ignore the emoticons that people keep insisting on having on these forums, thereby ruining perfectly good file paths. One day they will realise their vanity and hubris and succumb to the void of their empty beings.
EDIT 2: Nevermind, the emoticon seems to have disappeared.
EDIT 3: Damn, still there, but the void never rests.
This is a incredible resource. It really has kick started some ideas I've been pulling together for a overhaul into gear. If only I had the talent to do something with the new ideas.........
Thanks for this resource it is brilliant. I've had no GECK issues or problems loading (and the new load system is great). It is just exciting what more talented people than I will be able to do with it
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How do I move the new player start to another worldspace? I don't want to use WastelandNV.EDIT: I figured it out just needed to edit some scripts related to the marker and the quest.
Or will the xEdit-tools collect them in a massive unneccessary info block as usual?
Take a look here: The Wasteland News Bulletin?
Give me feedback ackording to your "tool" here:) What to do or not?
Why have you made your tool dependent on all DLCs? Is there a way to go around that?
X:\Users\V\Documents\My Games\FalloutNV
Open up GECKCustom.ini
Find bAllowMultipleMasterLoads=0
and set it to 1.
If it's not there, then add it under [GENERAL].
EDIT: And ignore the emoticons that people keep insisting on having on these forums, thereby ruining perfectly good file paths. One day they will realise their vanity and hubris and succumb to the void of their empty beings.
EDIT 2:
Nevermind, the emoticon seems to have disappeared.
EDIT 3:
Damn, still there, but the void never rests.
:D
Hm, all right. Did not see that.
EDIT:
Okay, it's not working for me.
Thanks for this resource it is brilliant. I've had no GECK issues or problems loading (and the new load system is great). It is just exciting what more talented people than I will be able to do with it