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Xilandro Axeuora

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Xilandro

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46 comments

  1. Xilandro
    Xilandro
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    I will not support this mod in any way.


    saying it again, because people usually don't care about reading the description.
  2. PinballJoe
    PinballJoe
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    • 4 kudos
    Might just be me but the 'Weapon Handling' perk won't work with this, because the mod uses getWeaponRequiredStrength which uses the weapons default str requirement & not the the altered number (-2 str requirement) that weapon handling perk changes.

    tried to lookinto it but i have no idea how to fix it myself, or if it's possible to fix
    1. PinballJoe
      PinballJoe
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      • 4 kudos
      Just realised the comments below by nusedKeystoneGateTalent and the fix worked (after alot of headache trying to figure how to edit the script)

      You will need to:
      -(install &) open the GECK (make sure in the GeckCustom.ini that: bAllowMultipleMasterLoads=0 is changed to bAllowMultipleMasterLoads=1

      -Double click (making an 'X appear) on Fallout.esm & then click "set active" on Requirements Matter (it should say active next to it now, this is the
      mod changes are gonna save to). Now click ok and wait to load

      -Under miscellaneous(click on the + next to miscellaneous) find and click on scripts (to display all the scripts)
      (if you're unable to find the the scripts section, just click "all" at the very bottom and in the search bar at the top type 01000add)

      -Find & double click on "ForCroftSkillCheckScript" to open it

      -Replace the existing text with:
      scn ForCroftSkillCheckScript

      ref rWeapon
      int iReqStrength
      int iReqSkill
      int iSkill
      int iPlayerSkill
      int iPlayerStrength
      int iWepHandPerk


      Begin _GameMode
          set rWeapon to Player.GetEqObj 5
          set iWepHandPerk to Player.HasPerk WeaponHandling
          if rWeapon
              set iReqStrength to GetReqStr rWeapon
              if (iWepHandPerk == 1)
              set iReqStrength to iReqStrength - 2
              endif
              set iReqSkill to GetWeaponRequiredSkill rWeapon
              set iSkill to GetWeaponSkill rWeapon
              set iPlayerSkill to player.GetAV iSkill
              set iPlayerStrength to player.GetAV 5
              if (iPlayerStrength < iReqStrength) || (iPlayerSkill < iReqSkill)
                  player.Unequipitem rWeapon 0 1
                  if (iPlayerStrength < iReqStrength) && (iPlayerSkill < iReqSkill)
                      MessageBoxEx "You are too weak and inexperienced to use this weapon"
                  elseif (iPlayerStrength < iReqStrength)
                      MessageBoxEx "You are too weak to use this weapon"
                  elseif (iPlayerSkill < iReqSkill)
                      MessageBoxEx "You are too inexperienced to use this weapon"
                  endif
              endif
          endif
      End


      Begin _MenuMode 1002
          set rWeapon to Player.GetEqObj 5
          set iWepHandPerk to Player.HasPerk WeaponHandling
          if rWeapon
              set iReqStrength to GetReqStr rWeapon
              if (iWepHandPerk == 1)
              set iReqStrength to iReqStrength - 2
              endif
              set iReqSkill to GetWeaponRequiredSkill rWeapon
              set iSkill to GetWeaponSkill rWeapon
              set iPlayerSkill to player.GetAV iSkill
              set iPlayerStrength to player.GetAV 5
              if (iPlayerStrength < iReqStrength) || (iPlayerSkill < iReqSkill)
                  player.Unequipitem rWeapon
                  if (iPlayerStrength < iReqStrength) && (iPlayerSkill < iReqSkill)
                      MessageBoxEx "You are too weak and inexperienced to use this weapon"
                  elseif (iPlayerStrength < iReqStrength)
                      MessageBoxEx "You are too weak to use this weapon"
                  elseif (iPlayerSkill < iReqSkill)
                      MessageBoxEx "You are too inexperienced to use this weapon"
                  endif
              endif
          endif
      End


      -Click the normal looking "save" button(on the left) and close that script window (saving the change to the script)
      -Click save(again) in the top left (to save the changes made to the .esp/mod)
      -Wait for saving to Finish & close.

      Done.
  3. 60m348
    60m348
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    This mod conflicts with "The Weapon Mod Menu", when you install modifications on a weapon which you don't meet the requirements, those modifications are disappearing.
    1. deleted78355343
      deleted78355343
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      Try ditching WMM and go with the option in Stewie's Tweaks. 
  4. TimvorixosZN
    TimvorixosZN
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    • 0 kudos
    My friend believe it or not, thats one of the best mods out there!
  5. ManiacalNympho31
    ManiacalNympho31
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    Whilst it's true you can get Weapon Requirements System and it's a bit more lenient by letting you still use the weapons at a big disadvantage, I really like this one because I think it makes sense that there are certain guns you'd have no clue how to use without a high skill. 

    However - does it work with the Big Guns mod that splits requirements into Big and Small guns skills? My small guns skill is at 25 and I still can't use the 10mm, so it seems like it doesn't? Is there a patch that exists/could ever exist? I know almost nothing about modding so I couldn't even attempt it.
  6. ChaChaLoco
    ChaChaLoco
    • supporter
    • 10 kudos
    I believe this mod is no longer necessary due to the availability of an .ini tweak in lStewieAl's Tweaks which achieves the same effect.
  7. MetroSpider
    MetroSpider
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    • 4 kudos
    does this feature affect NPCs? what about modded NPCs? thank you for your wonderful work and mods!!!
  8. jaimster
    jaimster
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    • 0 kudos
    yeah can you please fix the problem with weapon handling perk? I chose that perk for nothing now
    1. Hey, I had the same issue while playing OWB. I wrote a script to fix it. This is my first time scripting, so it may not be perfectly optimal. Basically it is the same as before, but checks if you have the Weapon Handling perk and adjusts the ReqStr variable by -2 to reflect the perk. I would upload the esp myself, but I want permission from Xilandro before doing so. One additional note, I am thinking of releasing a companion mod to this to remove the skill requirement from the Sonic Emitter as it is 50 Energy Wep skill and is required to beat the OWB DLC, but that is down the line.

      scn ForCroftSkillCheckScript

      ref rWeapon
      int iReqStrength
      int iReqSkill
      int iSkill
      int iPlayerSkill
      int iPlayerStrength
      int iWepHandPerk


      Begin _GameMode
      set rWeapon to Player.GetEqObj 5
      set iWepHandPerk to Player.HasPerk WeaponHandling
      if rWeapon
      set iReqStrength to GetReqStr rWeapon
      if (iWepHandPerk == 1)
      set iReqStrength to iReqStrength - 2
      endif
      set iReqSkill to GetWeaponRequiredSkill rWeapon
      set iSkill to GetWeaponSkill rWeapon
      set iPlayerSkill to player.GetAV iSkill
      set iPlayerStrength to player.GetAV 5
      if (iPlayerStrength < iReqStrength) || (iPlayerSkill < iReqSkill)
      player.Unequipitem rWeapon 0 1
      if (iPlayerStrength < iReqStrength) && (iPlayerSkill < iReqSkill)
      MessageBoxEx "You are too weak and inexperienced to use this weapon"
      elseif (iPlayerStrength < iReqStrength)
      MessageBoxEx "You are too weak to use this weapon"
      elseif (iPlayerSkill < iReqSkill)
      MessageBoxEx "You are too inexperienced to use this weapon"
      endif
      endif
      endif
      End


      Begin _MenuMode 1002
      set rWeapon to Player.GetEqObj 5
      set iWepHandPerk to Player.HasPerk WeaponHandling
      if rWeapon
      set iReqStrength to GetReqStr rWeapon
      if (iWepHandPerk == 1)
      set iReqStrength to iReqStrength - 2
      endif
      set iReqSkill to GetWeaponRequiredSkill rWeapon
      set iSkill to GetWeaponSkill rWeapon
      set iPlayerSkill to player.GetAV iSkill
      set iPlayerStrength to player.GetAV 5
      if (iPlayerStrength < iReqStrength) || (iPlayerSkill < iReqSkill)
      player.Unequipitem rWeapon
      if (iPlayerStrength < iReqStrength) && (iPlayerSkill < iReqSkill)
      MessageBoxEx "You are too weak and inexperienced to use this weapon"
      elseif (iPlayerStrength < iReqStrength)
      MessageBoxEx "You are too weak to use this weapon"
      elseif (iPlayerSkill < iReqSkill)
      MessageBoxEx "You are too inexperienced to use this weapon"
      endif
      endif
      endif
      End



      EDIT: Xilandro has replied to PM in regards to this. I don't like making promises for other people, so I think the best option is to use FNV edit to make the changes yourself if it does not get updated here.
    2. PsychoThruster
      PsychoThruster
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      Have you gotten permission to host that esp yet? Or take over this page? If I decide to take that perk I'll use your fix, but it would be nice to have an updated esp.
    3. Behemelo
      Behemelo
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      • 1 kudos
      I also would love a version of this mod that has your fixes to Weapon Handling Perk.
    4. SmilesMcJiles
      SmilesMcJiles
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      • 12 kudos
      All he would have to do is PM xilandro to upload a fix, im sure a simple file transfer of the ESP would do just fine
  9. SaikyoFox
    SaikyoFox
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    • 7 kudos
    Such a simple mod that makes such a positive impact on the game. I like mods like this, endorsed!
  10. User_32830670
    User_32830670
    • account closed
    • 8 kudos
    I wonder if anybody found a way to fix the strength bug. If your strength is, let's say, 6, and then you take the perk that lowers weapon requirements, this mod doesn't recognize that. I really wonder if anybody fixed it.
  11. SNIPD
    SNIPD
    • member
    • 18 kudos
    Awesome mod, really balances combat as you can't kill an enemy for the sake of taking their high tier weaponry, endorsed.