Is it possible to add a new lore friendly mechanic to dead moneyOne that relies on the courier's perception, Intelligence, repair skill, science and explosive skill?
This mechanic will allow crafting of an signal jammer that distrupts the collars ability to receive and transmit signals with a downside of causing signal interference on the pip boy causing static on evwry radio channel until jammer is turned off or runs out of batteries
This seems like something that both Christine and a well knowledgeable and constructive courier would be able to achieve The batteries will have to be crafted from SC and Fossions which are rare while in certain areas of the villa and thw casino The benefit of the jammer is to make it where your collar won't go off via speakers, messing with the collar and being caught by Elijah and he detonates it or remote detonation due to what transpires in the casino's theater center and sub level
4 comments
This mechanic will allow crafting of an signal jammer that distrupts the collars ability to receive and transmit signals with a downside of causing signal interference on the pip boy causing static on evwry radio channel until jammer is turned off or runs out of batteries
This seems like something that both Christine and a well knowledgeable and constructive courier would be able to achieve
The batteries will have to be crafted from SC and Fossions which are rare while in certain areas of the villa and thw casino
The benefit of the jammer is to make it where your collar won't go off via speakers, messing with the collar and being caught by Elijah and he detonates it or remote detonation due to what transpires in the casino's theater center and sub level
now i can play DM without that annoying bull****