Hey everyone! For anyone looking to get into this mod, I'm planning a full from the ground up remake. I more than likely will make a seperate page for that. Wish me luck!
I know it's already been mentioned, but yeah, the conflicts with the Open Freeside mod make this a softlock from finishing the story. I really enjoyed the first couple quests, but when I got back the New Vegas, there was no way to get the destination revealed. I tried disabling a bunch or reordering a bunch of the mods that effect that part of Freeside, but I think the way it generates a LOD for the area, means it's impossible to rewrite that area without some other recompiling that's beyond my ability in Mod Organizer.
If someone came up with a patch or another way to regenerate the area, that'd be sweet, because open freeside is a quite popular feature.
tbh, sorry, I was running the remastered version, but had commented on the wrong version. I get that there are conflicts with running this with any mod that edits the Freeside cell, but does the newer version work with Freeside Redone or something else you recommend?
It's kinda rough to play through. Could do with a proofread, and more than once what an NPC says is entirely different to what their subtitles say, or they just wont say parts of their dialogue aloud.
Anyone looking for their gear after its taken from you; ignore the note saying it's moved to the bunker, it's out of the bunker and practically out of the town in the Slaughterhouse building.
hello while playing the quest for a bit i ended up getting stuck on "Tracking Down Ghosts" where the quest marker for "search for Riley" is not completing when i go into the room kinda confused about that
The effort to make a mod this extensive is no easy feat, good job on that. The story atmosphere was well done. I liked the quiet town out of the way in need storyline. The quests were hot and cold, prostitute retrieval quest was cool, the new site in Freeside was cool, The investigation was interesting and the mystery elements were well done. Some bugs, if you do not ask Drake a certain dialogue the game locks you out from completing the quest involving him in town. Not being able to save most people is a drag, but it's dealers choice in these types of stories. I assume the author thought the "doomed" story line trope was fitting and it kind of was. The final bad guy was a dork, I cannot stand the cult leader types, hate em' they're just insufferable. It did motivate me to want to get to him , no doubt, but I cannot stand the character type at all. I wish there was a way to save more people especially after the second chance after the capture. The NPC's just run out and get themselves killed. I am no mod maker but an option to tell them to wait in the cell while you clear everything would be interesting, if certain characters NEED to die for plot sake then just let it be I guess lol The fight after all your stuff is taken is insane, I mean, if I did not have a companion with a modded M16 on him that I could take then Whitney would have not even been saved lol Also, I saved Andrea as well, she was with me and Drake in the house after escaping the mine and the box popped up saying they took their chance to escape but there was no mention of Andrea in the cut scene. Anyways, yea, that gauntlet after escaping the jail cell was overkill but I guess that's the point...But overall thanks for the mod.
This mod is incompatible with Big Mike the Ghoul Companion. Spent 30 minutes looking for the bar just to find out Mike’s house was the same building! Just thought I’d throw this out there for anyone in the future. Big Mike is safe to uninstall even if you’ve already recruited him.
Seems like a decent good mod overall, only problem is the terrain or LOD is not generating well. It’s like the mountain is missing its terrain for some odd reason.
Still on my journey through this mod as I’m recovering my gear and getting revenge right now.
441 comments
I more than likely will make a seperate page for that. Wish me luck!
I really enjoyed the first couple quests, but when I got back the New Vegas, there was no way to get the destination revealed.
I tried disabling a bunch or reordering a bunch of the mods that effect that part of Freeside, but I think the way it generates a LOD for the area, means it's impossible to rewrite that area without some other recompiling that's beyond my ability in Mod Organizer.
If someone came up with a patch or another way to regenerate the area, that'd be sweet, because open freeside is a quite popular feature.
I don't think anyone's going to make a patch for it. This version is old, outdated, and unsupported.
I get that there are conflicts with running this with any mod that edits the Freeside cell, but does the newer version work with Freeside Redone or something else you recommend?
Anyone looking for their gear after its taken from you; ignore the note saying it's moved to the bunker, it's out of the bunker and practically out of the town in the Slaughterhouse building.
The effort to make a mod this extensive is no easy feat, good job on that. The story atmosphere was well done. I liked the quiet town out of the way in need storyline. The quests were hot and cold, prostitute retrieval quest was cool, the new site in Freeside was cool, The investigation was interesting and the mystery elements were well done. Some bugs, if you do not ask Drake a certain dialogue the game locks you out from completing the quest involving him in town. Not being able to save most people is a drag, but it's dealers choice in these types of stories. I assume the author thought the "doomed" story line trope was fitting and it kind of was. The final bad guy was a dork, I cannot stand the cult leader types, hate em' they're just insufferable. It did motivate me to want to get to him , no doubt, but I cannot stand the character type at all. I wish there was a way to save more people especially after the second chance after the capture. The NPC's just run out and get themselves killed. I am no mod maker but an option to tell them to wait in the cell while you clear everything would be interesting, if certain characters NEED to die for plot sake then just let it be I guess lol The fight after all your stuff is taken is insane, I mean, if I did not have a companion with a modded M16 on him that I could take then Whitney would have not even been saved lol Also, I saved Andrea as well, she was with me and Drake in the house after escaping the mine and the box popped up saying they took their chance to escape but there was no mention of Andrea in the cut scene. Anyways, yea, that gauntlet after escaping the jail cell was overkill but I guess that's the point...But overall thanks for the mod.
Still on my journey through this mod as I’m recovering my gear and getting revenge right now.