Fallout New Vegas
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Suredude

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Suredude

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15 comments

  1. Suredude
    Suredude
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    Sticky
    Feel free to ask questions or leave comments. The armor in the screenshot is from Reflex Armor S-07 for TYPE 3 a Mantis Retexture by static07 and Primantis.
  2. gabrielrock19
    gabrielrock19
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    What's the armor mod you're using in the screenshot?
  3. PaladinMark76
    PaladinMark76
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    mod do not work. help
  4. bro250
    bro250
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    do you need to have a new game because its not working
  5. DrakeWK
    DrakeWK
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    Can you do some for other companions? Like Cassidy.
  6. FlashFatman
    FlashFatman
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    Veronica still has the gauntlet. Help!
    1. Suredude
      Suredude
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      Ok. Keep calm, we can get through this. I'm going to need some information. Did you try using the console command "resurrect" on her? If so and still has that god awful gauntlet then do you use a mod that changes her or other companions like companion overhaul? I will make sure we fix this for you.
    2. LancerChronics
      LancerChronics
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      Not sure if this helps the mod creator:

      So, while I haven't tried this mod yet, I have attempted using the console to remove some things.
      The hood works, no trouble.
      But when I remove her fist ("removeitem ###### 1"), it disappears, then reappears a few seconds later.

      There appears to be some sort of alternate power fist in her inventory. and "ARMAPowerFirst" or something. That seems unremovable. May be the result of another mod or dlc (like GRA or WMX).

      As such, if another mod adds an item to an inventory to help with scripting or something, it might conflict if this mod is just a straight-up item removal from vanilla.

      All the Best!
    3. Bizzquik
      Bizzquik
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      "Veronica's Power First" is FormID 00176e5a. I opened up FNVedit for my game and saw that TTW_Fixes (tale of two wastelands) was over-riding everything else, regardless of load order. So for FormID 00176e5a, I Unchecked "Can't Drop" and "Non-Equipable"(?) from TTW_Fixes list of "Flags" and THEN this mod worked.

      In my case what was happening was TTW_Fixes and this mod were getting in each other's way. If you can, you might try opening up GECK or FNVedit, doing a FormID search for "00176e5a", and seeing if any mods have "Flags" set to "Can't Drop."
  7. ToshiroIreto47
    ToshiroIreto47
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    Cool.
    1. Suredude
      Suredude
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      Thank you Tosh. I just always have to do this when i do a new game so i thought i might just share.
  8. Rosewell8
    Rosewell8
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    I'm pretty sure you can already give her your own weapons and armor, and she'll use the best stuff in her inventory. The only reason I could see this being used is if you wanted to give her weapons and armor worse than her starting stuff. If you give her a new gun, I'm pretty sure that she'll use ammo for it, but she'll revert to the 10MM when she runs out of ammo, or to the melee weapon, i'm not sure how that works.
    1. Suredude
      Suredude
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      She will not in fact use your melee weapon or remove her hood without this mod or using console commands. That's why i made it. I'm no rookie and why don't you try what you say before saying it on someone's post next time.
  9. Chachachachacha21
    Chachachachacha21
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    I think it would have been better if you just kept them in her inventory but ticked the 'Playable' flag for her items in the GECK. That way you can revert to the old style any time you want. And you can always make her pistol use 'AmmoList10mm' if you want her to not use infinite ammo and have to rely on your supplies or whatever compatible is in her surroundings.

    Just a suggestion.
    1. Suredude
      Suredude
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      That kinda defeats the title of this mod now doesn't it? You can give her any weapon you want as far as reverting just uninstall the mod. Thanks for the suggestion!