I know working with animations is godawful. No need to tell me about it. Just like he greatwortigaunt said could have used better animations and or adapt the model to the animations.
No, because I have to just use existing animations. It's especially difficult when I have what should be rifle grip weapon and there aren't any suitable reloads for a vertical mag underneath.
And just so you know, the weapon *is* already using Sniper Rifle animations...
Oh my bad. I've been using Hitman's animations lately. Beg you pardon. In that case I guess the only real way to fix it up is somehow give it a rifle grip? but that's up to you.
And if your referring to where the players right hand grips the weapon, in 3rd person animations, I can't and wont be fixing that. I just match all of my weapons up as best as I can, and honestly if the mag comes out at reload etc. I'm happy with it. Especially because I play in first person with Hitmans animations, it just means animations are low on my list since I don't even see the vanilla animations.
26 comments
Camp Forlorn Hope, on some crates near the entrance to the no-mans-land between the camp and Nelson.
I know working with animations is godawful. No need to tell me about it. Just like he greatwortigaunt said could have used better animations and or adapt the model to the animations.
And just so you know, the weapon *is* already using Sniper Rifle animations...
And if your referring to where the players right hand grips the weapon, in 3rd person animations, I can't and wont be fixing that. I just match all of my weapons up as best as I can, and honestly if the mag comes out at reload etc. I'm happy with it. Especially because I play in first person with Hitmans animations, it just means animations are low on my list since I don't even see the vanilla animations.
Thanks for the great mod! But I've gotta ask.. could we get a folding stock? :p