Fallout New Vegas
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PushTheWinButton

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PushTheWinButton

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26 comments

  1. PaladinEzra
    PaladinEzra
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    Could you make a version that keeps the sounds ed-e makes please? I like what this mod does but want to keep his movement noises. 
    1. klayly
      klayly
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      Ah, I'd be glad to second this request #keepedealive
    2. Illustria
      Illustria
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      ............. "Last updated 02 Agust 2016, 5:16AM"

      You really think he's going to update a mod 6 years later? He's never even updated it period as that's the initial release date as well.
    3. PregnantFox
      PregnantFox
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      You can remove the records easily with xEdit. Try this patch https://drive.google.com/file/d/1gEg_Ddc75VF8f4RWY7Q8ZeNb_J8j2m_i/view?usp=sharing
  2. Elh123
    Elh123
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    I don't think Boone Spotter perk annoys it just highlight enemy for you to manual aim for them
    1. blasezfaire
      blasezfaire
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      I would really like if there were a version of this that doesn't change Spotter
  3. APNBUSTER
    APNBUSTER
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    Would you give ED-E a Stealth Boy add-on, so he can hide when I crouch?
  4. FraSlevin
    FraSlevin
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    I was wondering, is it possible to disable Rex's growl when your weapon is out, and maybe enable it only when you are in danger or caution? If so would you add it to the mod? Thanks!
    1. masterman
      masterman
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      I second this. I really wish there was a mod that stopped Rex's Growling
  5. mahyardvrz
    mahyardvrz
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    Na he tweakin
  6. Mortercotic
    Mortercotic
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    Hey! First of all your mods are great, i use a lot of them and it makes my game more simple, dynamic and lots of fun. Thanks!
    But i think there's a problem with this mod (or maybe i made something wrong): When Ed-e unlocks any hidden message or gets a call from brotherhood or followers the dialogue just skips... You can hear the records properly if you talk with ed-e again but the message from both groups are just gone. There's no break on the missions, it just jumps without dialogue. However i try to remove with fnvedit the Creature record with the audiotemplates from your mod and it seems to fix the problem. Anyway i love this mod, makes a lot more sense for the companions!!
    1. PlatinumShad0w
      PlatinumShad0w
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      Is that from this mod? I was getting this in my game as well and trying to figure out what was causing it. When ED-E receives the broadcasts, the messages fly by super-fast.
    2. PlatinumShad0w
      PlatinumShad0w
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      Nevermind, I removed the records mentioned here from the mod and started a new game. To my surprise, the issue with ED-E's transmission logs not playing properly still occurred. Looks like I need to investigate more.
    3. darlingg
      darlingg
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      Also reported as a bug in November 2019. So is it real (does it still happen without this mod?), and is there a fix?
    4. PushTheWinButton
      PushTheWinButton
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      This is definitely not caused by this mod. I don't go near any of the relevant records.
    5. 01DarkLord04
      01DarkLord04
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      Had the same issue. For some reason deleting AudioTemplateRobotEyebot and AudioTemplateRobotEde in xEdit fixes it.
    6. PushTheWinButton
      PushTheWinButton
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      That's the ol' placebo effect. Audio templates are completely unrelated to dialogue and speech files. They only affect movement and idle sounds, etc.

      Again, this bug cannot be caused by this mod.
    7. sanjayraj85
      sanjayraj85
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      i think its a vanilla bug. i experienced the same when i played vanilla + texture mods only. i managed to set it right by using console commands in that playthrough.
    8. elEscobar
      elEscobar
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      I have this bug as well. I tested and this mod is not at fault. It seems very random and hard to pin down. Sometimes changing cells fixes the broken audiologs, other times they break again from one dialogue instance to the other. I had it break in the middle of the log as well and just skip the rest of it entirely. I'm not sure what causes it since I stripped my loadorder almost entirely (kept NVSE, YUP, NVTF and NVAC enabled) and it keeps happening. If someone else experiences it, just replay the logs until they work correctly. Try switching cells as well.

      EDIT: I was able to prevent this from happening by skipping ED-E's beeping when you first talk to him. Whenever I didn't click to get the dialogue options faster it would just skip the recordings (as well as any other beeping from other options) altogether.
  7. sanjayraj85
    sanjayraj85
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    Does Man's best friend -AP regen conflict with nerves of steel perk or do they both add to increase in AP regen?
  8. somotchaua
    somotchaua
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    Anychance for you to change Veronica's perk? Cus her perk is useless with ED-E around.
  9. aarontheshirt
    aarontheshirt
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    This still keeps Ede's ability to target invisible enemies.
    1. BioX853
      BioX853
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      It does not, for me.
  10. ElTikol
    ElTikol
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    aww this wouldve been perfect for me but I actually find ED-E's increased compass range very useful for spotting enemies from afar.