So I know the DLC Companions - All-In-One mod supposedly contains an updated version of this, but the only follower I want is Christine (so she can meet up with Veronica <3), and this was last updated on 21/09/21, which is very close 19/11/21 which is when the All-In-One mod was last updated. Does anyone know if this version is okay (especaially seeing as the main version is incompatible with the YUP patch)? Also, does anyone know if it's compatible with the mods installed in the Viva New Vegas guide? Also, do I need to install this before beating Dead Money or can I do after if I want?
Thank you! But didn't you say "This mod is highly bugged, I'd very highly reccomend uninstalling and instead installing my new mod, DLC Followers All-In-One" back in 26/11/21, i.e. after the last update of this mod?
Probably - i said a lot of things 5 years ago haha, I RECCOMEND using DLC AIO as it is ultimately better and is more likely to be updated, and is compatible with my companion overhaul mod CFEE - but I used this version for many years and it is the first mod I ever made, one im very proud of, while it isn’t perfect its perfectly usable
So I just beat Elijah and fled the vault, but haven't left back to the Mojave yet. I tried to go back to find Christine, but she's not in room. Curiously, if use the command player.moveto #her id#, it sends me to her room; if she is, she must be invisible. If I use prid #her id#, then disable, then enable, it brings her back but she acts like before I went to fight Elijah.
The Christine follower NPC is a different NPC to the one from base Dead Money - it might be ChristineFollowerREF, but i did make this mod close to a decade ago (f*#@ im old i was a CHILD when i made this!!!) if it isnt you should be able to find the right ID using FNVEdit
iirc this WAS the biggest issue some people had when using this mod. Maybe try leaving the Madre and coming back?
Got it, it's QChristineRef. So for anyone reading this in the future, if you go to the Executive Suite and can't find Christine, type these commands in the console (press enter after each line):
OK, as i said before, i love this mod, its great, but i was kind of hoping i could change her attire. from the looks of the images, its a possibility, but as i mentioned before, trial and error is kind of a pain, if its not too much trouble could you walk me through which file to use?
Hi everyone! I'm having an issue with this mod and was wondering if anyone is able to help :) I've tried teleporting her to me and I've tried teleporting to her but neither seem to work. Teleporting to her places me in the Suite but it's empty, and moving her to me completes the command but nothing happens after that. No matter what I do, Christine just doesn't show up?
The rest of the 3.0 version of the mod functions. Love the new door to the Villa. Don't really miss her combat dialogue, they were only so-and-so to begin with. The only problem is the new pipboy icons are super-enlarged. Not too big of a problem, considering i barely check the perks tab, but still, would've love to have seen the full artworks. I'm guessing veronica is supposed to be on the right side for the Lovers In Arms perk here are the imgur links just in case: https://imgur.com/a/rcGcbmW and https://imgur.com/a/nifLKB7
For anyone who cannot find her - or simply don't want to go back to that awful place once again (I did DM twice and don't want to do it again) I used the console "player.placeatme 7b000cb9 and she was right behind me - in Goodsprings. I was right out of Doc Ms house. I talekd to her and she agreed on coming along right away You will probably have to find the ID she has in YOUR game using FNVEDIT. In my game "ChristineFollower.esp" has the prefix "7b" Open up the tab which says "NPC" and you'll see the correct ID for making Christine come to your location. I'm looking forward to see what she's like
Oh my god I was so heartbroken when I had installed this a year ago, only to find that this mod broke the game. It's surprising that the flaw was this small! Definitely re-downloading now.
131 comments
it can be installed before, during or after Dead Money, it doesnt matter as long as you install it!
i dont use VNV myself but i dont see any reason there might be any incompatibles
enable
The Christine follower NPC is a different NPC to the one from base Dead Money - it might be ChristineFollowerREF, but i did make this mod close to a decade ago (f*#@ im old i was a CHILD when i made this!!!) if it isnt you should be able to find the right ID using FNVEdit
iirc this WAS the biggest issue some people had when using this mod. Maybe try leaving the Madre and coming back?
prid QChristineRef
enable
player.moveto QChristineRef
https://www.nexusmods.com/newvegas/mods/46080
https://www.nexusmods.com/newvegas/mods/74426
The only problem is the new pipboy icons are super-enlarged. Not too big of a problem, considering i barely check the perks tab, but still, would've love to have seen the full artworks. I'm guessing veronica is supposed to be on the right side for the Lovers In Arms perk
here are the imgur links just in case: https://imgur.com/a/rcGcbmW and https://imgur.com/a/nifLKB7
I used the console "player.placeatme 7b000cb9 and she was right behind me - in Goodsprings. I was right out of Doc Ms house. I talekd to her and she agreed on coming along right away
You will probably have to find the ID she has in YOUR game using FNVEDIT.
In my game "ChristineFollower.esp" has the prefix "7b" Open up the tab which says "NPC" and you'll see the correct ID for making Christine come to your location. I'm looking forward to see what she's like