I completed Honest Hearts and after the slideshow I was given the Zion map and it's not in the gas station. I also go to the bridge that's supposed to let me enter the new area but the prompt to do so isn't there. Does anyone know how to fix this?
For people who are having issues with assets not being loaded when using mod organizers (MO2 for example):
Assets files were wrongly packed kind of; textures, meshes, etc. were packed in one data folder and they should be structured differently in order to work. Here's how it looks like:
Below there's the right structure in order for to game to read data properly. You just need to get rid of data subfolder and put it in the same directory where plugins are located. And then it should work properly.
Six years after having played this the first time, and what a great experience again The world design, the characters, the stories...
Here's my recommendation for a little manual "mod pack", as there are some combined patches. Install in this order: 1 install the great mods by the th3overseer, namely Eliza and Headhunting, you don't have to start playing them before Zion trail 2 install More Mojave, just like Eliza and Headhunting you can get to it later 3 Zion Trail 4 Zion Trail Enhanced 5 Zion Trail Tweaks 6 S6S Zion Trail Patch 7 Yet Another Zion Trail Tweaks 8 My take on a ZionTrail-MoreMojave-HeadHunting Patch 9 MoreMojave Eliza Red Rock Canyon patch I've installed this all in this exact order and had no issues whatsoever, with the exception of one single object missing from a store in certain town (the classing red sign), which I resolved with console command disable in 3 seconds. Again - no other issues. Additionally, I wholeheartedly recommend you get this gem before all this: 0 Vertibird Player Home Going forward and exploring the Zion trail on foot is great and should be played like that, but in case you need to go back to a certain location or character, you'll appreciate the speed and ease, plus navigating a vertibird through narrow canyons and seeing the whole scenery from up above is really something. The same applies to Zion - you'll love it. And who knows, you may spot a location or two you've missed.
Hey I'm very happy you found it useful. As for patching -- I think it's about time some good soul finally create an "AI patcher" or something, which would simply go through your mods and ask you which of the conflicting details you want to keep and which to remove :-)
I know this is a couple months old, but I second this. And it seems possible if you've ever run LOOT with Mod Organizer. You run the thing once and it tells you all the info about your load order, which mods need updates, which conflict, etc.
Your idea is just a next logical step to that in process in some ways. "Would you like LOOT to Auto-Patch your load order? This may take several minutes".
I wondered where Hwiccian is, I hope he's working professionally with games. This mod is essential, it takes Honest Hearts to another level. Everything here seems to have been done with care, and it's a lot of fun. Thank you very much!
Since there are lack of waypoint and guide online, for anyone already lost at vault 616 entrance, you need to back track a bit and enter a sewer maze then arrive at the maintenance area-->find your way to quarter -->common area-->storage-->back to access level then a passage to overseer room so you can get the master key, no need to clip through the door.
410 comments
Assets files were wrongly packed kind of; textures, meshes, etc. were packed in one data folder and they should be structured differently in order to work. Here's how it looks like:
Below there's the right structure in order for to game to read data properly. You just need to get rid of data subfolder and put it in the same directory where plugins are located. And then it should work properly.
Here's my recommendation for a little manual "mod pack", as there are some combined patches. Install in this order:
1 install the great mods by the th3overseer, namely Eliza and Headhunting, you don't have to start playing them before Zion trail
2 install More Mojave, just like Eliza and Headhunting you can get to it later
3 Zion Trail
4 Zion Trail Enhanced
5 Zion Trail Tweaks
6 S6S Zion Trail Patch
7 Yet Another Zion Trail Tweaks
8 My take on a ZionTrail-MoreMojave-HeadHunting Patch
9 MoreMojave Eliza Red Rock Canyon patch
I've installed this all in this exact order and had no issues whatsoever, with the exception of one single object missing from a store in certain town (the classing red sign), which I resolved with console command disable in 3 seconds. Again - no other issues.
Additionally, I wholeheartedly recommend you get this gem before all this:
0 Vertibird Player Home
Going forward and exploring the Zion trail on foot is great and should be played like that, but in case you need to go back to a certain location or character, you'll appreciate the speed and ease, plus navigating a vertibird through narrow canyons and seeing the whole scenery from up above is really something. The same applies to Zion - you'll love it. And who knows, you may spot a location or two you've missed.
Very unfortunate that it adds invisible walls as I love using Ultimate Invisible Wall Remover but maybe someday a patch may come about.
Your idea is just a next logical step to that in process in some ways. "Would you like LOOT to Auto-Patch your load order? This may take several minutes".
Thank you very much!
https://www.moddb.com/mods/all-named-super-mutants-are-unique