I'm able to activate superhot mode once after I unlock the perk, but only once. Can't get it to activate again after that. Have tried assigning different keys to it and same result. Have tried waiting days in-game, re-loading the save, etc, still can't re-activate it.
I've seen a couple comments mention this problem, but not a lot of them, so I assume not everybody is experiencing this issue. Any idea what kinds of mods might conflict with this one, that may be messing things up on my end?
Ok I am asking if anyone has any clue on how to remove the announcer and disintegration, I don't want the mod author doing it, cause he wont lets be realistic, but I hate the announcer. It works in Superhot, not in New Vegas, I have FNVEdit and the GECK, I just need to know how to make this mod the best it can be.
This mod must be a technical achievement. However, it destroys most of the RPG elements when all you need is 9mm pistol. Or is it just me getting criticals for all attacks with a level 3 character without superfocus? Please let me know if this is a mod conflict or was intended. And if possible would absolutely love it if you could give us an option to lower the damage.
It was 100% intended. Version with lower damage is indeed possible, but doesn't make sense for the mod with aim to replicate certain gameplay. It's easier to make a new mod with similar elements (time altering) from the scratch, and work on it as a mechanic for RPG game.
I thought about a VATS alternative similar to this mod.
You press the button > time stops and enemies only do stuff when you do > you shoot or move, which consumes action points according to the weapons properties > time goes back to nromal when you run out of AP.
That could be possible, seeing how well done this mod is.
Please, could you tell how to redact your mod (in geck or such) so that it'd inflict lower damage? Also would be great to be able to disable ash pile disintegrations and "super hot" announcer... The mod is great. I know you might have too little time but the only thing I ask you is to give some info.
Please, I beg you - add a version of this mod without or with an option to turn of ash pile disintegrations, red bullet tracers and this "super hot" screen message and announcer. Also, it'd be great to add an option not to increase the damage inflicted by the player while using "super hot" - so that it'd be fair and just a differend gameplay mechanic. This is such a great alternative to VATS... Or it could be. But this mod is absolutely not for a long-term gameplay due to these immersion breaking features. The mod is really great, but - please, I beg you, so do many other people here… Add a version just with slow-mo and all perks - without tracers, increased damage, ash piles and announcer. I try to pretend the ash piles are not there but this stupid "Super Hot" announcer… It freaks me out every time, can't stand it, sorry. Aren't you interested in more dowloads? Just update the mod, it'd be so easy for you to allow to regulate these features via the MCM menu or ini file! Or just tell how to do it and we will do it ourselves! Is it so hard for you?
idk if this is supposed to happened, but there is a large, Pre-faded red banner saying "super" in my screen. Is this a bug 'cause i have some fighting end too soon? Exiting and re-entering the game didn't work.
128 comments
Update 0.4b is out.
Changes:
Removed Lutana NVSE functions due to Lutana NVSE not being available anymore
I've seen a couple comments mention this problem, but not a lot of them, so I assume not everybody is experiencing this issue. Any idea what kinds of mods might conflict with this one, that may be messing things up on my end?
However, it destroys most of the RPG elements when all you need is 9mm pistol.
Or is it just me getting criticals for all attacks with a level 3 character without superfocus?
Please let me know if this is a mod conflict or was intended.
And if possible would absolutely love it if you could give us an option to lower the damage.
It's easier to make a new mod with similar elements (time altering) from the scratch, and work on it as a mechanic for RPG game.
You press the button > time stops and enemies only do stuff when you do > you shoot or move, which consumes action points according to the weapons properties > time goes back to nromal when you run out of AP.
That could be possible, seeing how well done this mod is.
The mod is great. I know you might have too little time but the only thing I ask you is to give some info.
This is such a great alternative to VATS... Or it could be. But this mod is absolutely not for a long-term gameplay due to these immersion breaking features. The mod is really great, but - please, I beg you, so do many other people here… Add a version just with slow-mo and all perks - without tracers, increased damage, ash piles and announcer.
I try to pretend the ash piles are not there but this stupid "Super Hot" announcer… It freaks me out every time, can't stand it, sorry.
Aren't you interested in more dowloads? Just update the mod, it'd be so easy for you to allow to regulate these features via the MCM menu or ini file! Or just tell how to do it and we will do it ourselves! Is it so hard for you?