I like the idea, but having a stack of bills doesn't seem right. You should replace the pre-war Dollar stack with a pre-war coin, and retexture one of the Legion coins for it.
I'm mostly just using what's in the game, I don't have a single creative bone in my body when it comes to stuff like textures.
I don't really have a problem with anyone making their own version of it for something like that, as long as I'm credit for the original work, but it's outside my scope a lil, personally.
Can confirm this mod works with TTW 3.3.2. It should always work with later versions of TTW unless TTW changes the parking meter script, since thats the only thing this mod touches.
As far as I can tell, it should remain compatible with every TTW version ever, unless said version changes the parking meter script. It's safe to assume it's compatible except if the TTW changelog mentions changing some aspect of parking meters somehow, which strikes me as unlikely.
Thank you for taking the time to reply. The game boots up, so it doesn't need to be updated as far as I can tell. The only possible issue I may get from this is having another scripting mod with FO4 Power Armor Features, Impact, & a few other mods with scripts. I can crash in less than 20 minutes or it may take a few hours, but that's modding on a crappy pc like mine for you.
Pretty cool idea, but wouldn't this be a way of just getting infinite pre war money or am i misremembering how these work, Would be a cool idea to change it so you could shoot them and that drops some money or what not.
I could probably alter the destructible data to make that happen but as far as I'm aware, parking meters never reset anyway. Don't quote me on that though.
According to the script they seem to reset when the cell is loaded, in a similar way to maize and harvestables of the sort. It'd be a simple fix with a bit of code tweaking, maybe like this. I didn't test but I think it should work.
Spoiler:
Show
scn ParkingMeter01SCRIPT
; Parking Meter expired tab rolls down and needle pops up when activated
float timer short on
begin onLoad
If on == 1 SetDestroyed 1 else set on to 0
endif end
begin onActivate
if on == 0 playgroup Forward 0 if GetRandomPercent + player.GetAV Luck < 100 player.addItem PrewarMoney 1 endif SetDestroyed 1 set on to 1 endif
Anyway, thanks a ton guys. I'll see if I can get GECK to behave again to make a new version.
Huh. Just realised this is my first mod to pass v1.0
EDIT: Just looked at the vanilla script and realised the code that resets it on cell load is right there and I didn't see it. Derp. :p
Also realized that since the script is actually part of FalloutNV.esm, I don't actually need all those masters. Unless you have a mod that adds parking meters to the Mojave, it'll still need TTW to be of any use.
19 comments
I don't really have a problem with anyone making their own version of it for something like that, as long as I'm credit for the original work, but it's outside my scope a lil, personally.
If you DO run into issues, do let me know.
This mod is only an edit to a single existing script, it doesn't add any new ones. The footprint on your game should be minimal-to-none.
I can relate though, my pc's pretty crappy too.
scn ParkingMeter01SCRIPT
; Parking Meter expired tab rolls down and needle pops up when activated
float timer
short on
begin onLoad
If on == 1
SetDestroyed 1
else
set on to 0
endif
end
begin onActivate
if on == 0
playgroup Forward 0
if GetRandomPercent + player.GetAV Luck < 100
player.addItem PrewarMoney 1
endif
SetDestroyed 1
set on to 1
endif
end
scn ParkingMeter01SCRIPT
int doonce
begin OnActivate
if doonce
else
playgroup Forward 0
if GetRandomPercent + player.GetAV Luck < 100
player.addItem PrewarMoney 1
set doonce to 1
endif
endif
END
Anyway, thanks a ton guys. I'll see if I can get GECK to behave again to make a new version.
Huh. Just realised this is my first mod to pass v1.0
EDIT: Just looked at the vanilla script and realised the code that resets it on cell load is right there and I didn't see it. Derp. :p
Also realized that since the script is actually part of FalloutNV.esm, I don't actually need all those masters. Unless you have a mod that adds parking meters to the Mojave, it'll still need TTW to be of any use.
Thanks btw, Endorsed
Thanks for the love guys. <3