Fallout New Vegas

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Dazzanator2 AKA TheFirstPaige

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Dazzanator2

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19 comments

  1. GeorgeCorbul
    GeorgeCorbul
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    • 13 kudos
    I like the idea, but having a stack of bills doesn't seem right. You should replace the pre-war Dollar stack with a pre-war coin, and retexture one of the Legion coins for it.
    1. Dazzanator2
      Dazzanator2
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      • 11 kudos
      I'm mostly just using what's in the game, I don't have a single creative bone in my body when it comes to stuff like textures. 

      I don't really have a problem with anyone making their own version of it for something like that, as long as I'm credit for the original work, but it's outside my scope a lil, personally. 
  2. piber20
    piber20
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    Can confirm this mod works with TTW 3.3.2. It should always work with later versions of TTW unless TTW changes the parking meter script, since thats the only thing this mod touches.
    1. Dazzanator2
      Dazzanator2
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      I figured as much, but it is nice to hear that someone confirmed themselves when I can't. Thanks. 
  3. Supermatt5546
    Supermatt5546
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    Is this compatible with version 3.2 & up of TTW?
    1. Dazzanator2
      Dazzanator2
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      As far as I can tell, it should remain compatible with every TTW version ever, unless said version changes the parking meter script. It's safe to assume it's compatible except if the TTW changelog mentions changing some aspect of parking meters somehow, which strikes me as unlikely.

      If you DO run into issues, do let me know.
    2. Supermatt5546
      Supermatt5546
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      Thank you for taking the time to reply. The game boots up, so it doesn't need to be updated as far as I can tell. The only possible issue I may get from this is having another scripting mod with FO4 Power Armor Features, Impact, & a few other mods with scripts. I can crash in less than 20 minutes or it may take a few hours, but that's modding on a crappy pc like mine for you.
    3. Dazzanator2
      Dazzanator2
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      I try my best to keep up to date with replies, even for games I'm currently not actively playing.

      This mod is only an edit to a single existing script, it doesn't add any new ones. The footprint on your game should be minimal-to-none.

      I can relate though, my pc's pretty crappy too.
  4. Tooplex
    Tooplex
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    • 118 kudos
    Pretty cool idea, but wouldn't this be a way of just getting infinite pre war money or am i misremembering how these work, Would be a cool idea to change it so you could shoot them and that drops some money or what not.

    1. Dazzanator2
      Dazzanator2
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      I could probably alter the destructible data to make that happen but as far as I'm aware, parking meters never reset anyway. Don't quote me on that though.
    2. Jokerine
      Jokerine
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      According to the script they seem to reset when the cell is loaded, in a similar way to maize and harvestables of the sort. It'd be a simple fix with a bit of code tweaking, maybe like this. I didn't test but I think it should work.

      Spoiler:  
      Show


      scn ParkingMeter01SCRIPT

      ; Parking Meter expired tab rolls down and needle pops up when activated

      float timer
      short on

      begin onLoad

      If on == 1
      SetDestroyed 1
      else
      set on to 0

      endif
      end

      begin onActivate

      if on == 0
      playgroup Forward 0
      if GetRandomPercent + player.GetAV Luck < 100
      player.addItem PrewarMoney 1
      endif
      SetDestroyed 1
      set on to 1
      endif

      end

    3. RoyBatterian
      RoyBatterian
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      hrm this is a cool idea, and this should be simpler

      Spoiler:  
      Show

      scn ParkingMeter01SCRIPT

      int doonce

      begin OnActivate

      if doonce
      else
      playgroup Forward 0
      if GetRandomPercent + player.GetAV Luck < 100
      player.addItem PrewarMoney 1
      set doonce to 1
      endif
      endif

      END
    4. Dazzanator2
      Dazzanator2
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      OMG ROYBATTERIAN COMMENTED ON MY MOD *fangirls*

      Anyway, thanks a ton guys. I'll see if I can get GECK to behave again to make a new version.

      Huh. Just realised this is my first mod to pass v1.0

      EDIT: Just looked at the vanilla script and realised the code that resets it on cell load is right there and I didn't see it. Derp. :p

      Also realized that since the script is actually part of FalloutNV.esm, I don't actually need all those masters. Unless you have a mod that adds parking meters to the Mojave, it'll still need TTW to be of any use.
    5. Tooplex
      Tooplex
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      • 118 kudos
      Thats a good enough compromise, Also its Roy Im so jealous lol.

      Thanks btw, Endorsed
    6. Dazzanator2
      Dazzanator2
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      Between you, Jokerine and Roy, this mod has received more love in a few hours than my first mod ever got since I uploaded it two years ago.

      Thanks for the love guys. <3
    7. RoyBatterian
      RoyBatterian
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      Good ideas deserve some love.
    8. Dazzanator2
      Dazzanator2
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      Coming from you, that means quite a bit. To me, at least.
  5. Jokerine
    Jokerine
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    What a cool idea, thank you! I also was always annoyed these things don't do anything
    1. Dazzanator2
      Dazzanator2
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      • 11 kudos
      You and me both, mate.