09/04/2016 Added a beta version (1.2) which adds SilverRush and the Fort. It is standalone or can upgrade the previous 1.1 - in this case, clean save is recommended. Marked as beta because I had to use a different method and both places are slower to be tested compared to casinos.
21/03/2016 Working on adding Silver Rush and Fort to the automatic saves of the inventory. It's going harder than I was expecting.
17/03/2016 Uploaded new version to solve MCM and HotKey 3 issues. A clean save is always welcomed.
(Clean save: load without the mod, save on a new slot, install the new version, load that save and you're ready to go)
With new JIP setup (and you cannot get the old ones, since they were deleted from Nexus and would conflict with a lot of other things), this mod is dead: it's not working. I repeat THIS MOD IS DEAD, even if it was the coolest thing in its time (and nothing to replace it yet)
pd: should be removed from Nexus. It won't work but you'll spend a couple hours to understand how & why, Please don't waste our time nor defraud our expectations. thanks
Has anyone got this working with the new JIP LN plugin? I edited the scripts as seen in earlier posts and got rid of the errors, but restoring the hotkeys does not work (it can show and save presets, though). Maybe because something changed with the RestoreHotkeys function? https://geckwiki.com/index.php/RestoreHotkeys
I know it has been some time since you updated this mod, but the presets don't seem to work, as in, they are not saved when holding the key, and I get some scipt and command errors in console. I have the latest NVSE and JIP LN NVSE Plugin (which includes the Lutana scripts)
Yeah I am getting the same thing, trying to use it now. I'm at that part in the questline where I am having to go in and out and in and out and in and out of casinos and reassigning hotkeys is really getting on my fecking nerves, thought this mod would help but nope, even BIGGER headache gettin the feckin thing to work.
Cool mod, but the presents just don't work for me. Holding to store my hotkeys makes the sound, but doesn't actually store anything; every preset is just empty.
6 January 2018, 1:59PM I can not set the weapon to the slot with which it is done (in the normal version everyone knows;) and in this mod I can not set, for example, one gun slot 9mm slot two 10mm gun set weapon two (num pad 2) for example, stim pack / nothing has appeared as I set it and I do not know which key to do it ...?
I can not set the weapon to the slot with which it is done (in the normal version everyone knows;) and in this mod I can not set, for example, one gun slot 9mm slot two 10mm gun set weapon two (num pad 2) for example, stim pack / nothing has appeared as I set it and I do not know which key to do it ...?
Hi, this is a really cool mod! But it's not working properly for me (unless I'm just dumb and don't know how to use it)
I'm managing to store different things on each preset, with names coming up (after the fix posted by sj7n5o) but when I double tap, it doesn't actually change the weapons I currently have hotkeyed. In the console it appears to be working, saying 'hotkey 1 restored' or something along those lines, but I will still have the prior saved hotkeys bound from 1-8.
I am having the same issue, it seems that it does not work as intended with JIP NVSE.
It's a shame since I was hoping the use the presets function to circumvent the incompatibility of the automatic restore function with "Convenient Fast-Travel Markers".
50 comments
Added a beta version (1.2) which adds SilverRush and the Fort. It is standalone or can upgrade the previous 1.1 - in this case, clean save is recommended. Marked as beta because I had to use a different method and both places are slower to be tested compared to casinos.
21/03/2016
Working on adding Silver Rush and Fort to the automatic saves of the inventory. It's going harder than I was expecting.
17/03/2016
Uploaded new version to solve MCM and HotKey 3 issues. A clean save is always welcomed.
(Clean save: load without the mod, save on a new slot, install the new version, load that save and you're ready to go)
pd: should be removed from Nexus. It won't work but you'll spend a couple hours to understand how & why, Please don't waste our time nor defraud our expectations. thanks
I can not set the weapon to the slot with which it is done (in the normal version everyone knows;) and in this mod I can not set, for example, one gun slot 9mm slot two 10mm gun set weapon two (num pad 2) for example, stim pack / nothing has appeared as I set it and I do not know which key to do it ...?
Edit post
I'm managing to store different things on each preset, with names coming up (after the fix posted by sj7n5o) but when I double tap, it doesn't actually change the weapons I currently have hotkeyed. In the console it appears to be working, saying 'hotkey 1 restored' or something along those lines, but I will still have the prior saved hotkeys bound from 1-8.
It's a shame since I was hoping the use the presets function to circumvent the incompatibility of the automatic restore function with "Convenient Fast-Travel Markers".