Fallout New Vegas

File information

Last updated

Original upload

Created by

Brackzilla

Uploaded by

Brackzilla

Virus scan

Safe to use

12 comments

  1. axukurikkanexususer
    axukurikkanexususer
    • BANNED
    • 0 kudos
    if it could get fo4 modification then it would be great but yeh gotta go i maybe not have anymore ideas
  2. axukurikkanexususer
    axukurikkanexususer
    • BANNED
    • 0 kudos
    oh i forgot fallout new california brings much better weapon but its shitty in stealth and its great weapon but it has bug that causes at one shot all ammo go to spended these ammo can find in that mod only 1 place it contains two of them but good thing what i noticed its really op not because that but also i noticed that fire rate is op too when think those together i found this using god mode explosion where much bigger than mini nuke and i yet have not died to my shots so its huge firepower and yeh i be used that weapon at close range not in god mode im not sure one time game crashed when too much i used it in tgm so the proplem in that weapon is noise it has even sniper scope some kind alkso player can be taken out by that gun by own shots maybe
  3. axukurikkanexususer
    axukurikkanexususer
    • BANNED
    • 0 kudos
    because here if i understand right from some text i can just throw idea
  4. axukurikkanexususer
    axukurikkanexususer
    • BANNED
    • 0 kudos
    of course this is just idea
  5. axukurikkanexususer
    axukurikkanexususer
    • BANNED
    • 0 kudos
    oh and make sure that one enclave commannder supports are tactical mirv nuclear strike from enclave satelite from fallout 3 broken steel and it can be controlled from bunker just like enclave mobile cravler controlled that kind from fallout 3 broken steel and its explosion would be like this time a real nuclear strike explosion just like those silos nukes it dont need to be like 76 but it controller mechanics are same then that is avesome work when that kind satelite model fires that kind of nuke same kind that lonesome road used or if its not lore friendly enought because satelite then make first bunker of lonesome road where is silo make it rebuildable by taken it over from threat and rebuild it back what it was there you can make it missing same vertibird area even for xre same vertibird remnant bunker area what is same because i remember that there is one collapsed area in silo that would in past lead to same secrued entrance room that lead to the vertibird landing room with functioning open close roof with a switch and remnant bunker room what are from new vegas original remnant bunker but not replacer with a functions of all player homen and with xre vertibird and in bunker room terminal is usable and it has secrety camera lockdown f76 nuclear strike choose target location self destruct spotlight automatron secritron and mixed factory missile turret enclave commander commandable new members of enclave what the same but new soldiers officers reinforcers pilots scientests and so on what are in start some recruits and some stays some becomes a patriots and arcane is general leader of old squad of enclave from remnants bunker is colonel and alarm and radio broadcast functions system mechanic control from in teminal in your office quaters of president of enclave of last of them and in crew is same that is in remnant bunker after quest when you have leave them to think in original bunker after that they can find then just couple game hours after rebuild of new secret hq what enclave is sayed to rise again but never being fallout 4 so they seem have being in hiding except frontier mod will come so from there we modder will find the anser what happend to rest enclave in fallout before fallout 4 plus in there bunker
    huge enclave gear stash and huge huge caps money gold misc ammo armor weapon aid also huge stash crafting materials and huge stash of mines and bombs plus cheat room all items stash categoirised in enclave crates and for companions and you a best lore frienly power armor a hellfire tesla jetpack explosive vents tesla legs tesla arms hydraulic fists recon sensor pright light tesla helmet infinite lore friendly power source with fusion core power source too with a fusion core weapon alibity and from fo76 enclave vault terminal says about in military wing about that stealtboy mk iii should have some way infinite power source so that kind version in modification too same time also own slot if not already all these modifications in armor all ready and and swimming too with armor gloves with a pip boy putted nice in there arm and no ap limit in jetpack or fuel limit or power limit in armor and protection from emp power armor damage because its emp shielding skin but not in skin instead already in it name says it protect from emp and that it suppose do but seem in new games fo4 and fo76 only energy resist and best weapon as in fire power but stealth also heavy weapon able use in casino and melee as best too there is actyally relase in fo4 that kind weapon in creation club but thanks to game mechanics its not perfect because you cant switch weapon into automatic and non automatic and just using power attack as melee this means that you cant use mechanics that in mods allows you block stealth to close to pistol kind kills long range stealth sniper kills plus stealth kills and powerfull no ap wastend melee attacks becouse modding is limited and with guns realistic attack with them melee suppose made damage just like in fallout other powerful melee weapons of course when talking about monsters its not maybe same but in realistic melee could not easily kill monsters maybe new kind of super sledge could it would be too hard to control in quik melee could use power armor fist using same kind strenght that frank morrigan used one bubnch will be enought so that modification too allready existing in that armor plussome alarm raid attack to base that are optional because enclave can take care of it and plus way new missile comes to your silo is that it creates it self it own so used again and again just like 76 and you will get keycard and pieces of code without looking them from enclave delivered to your office desk in quaters that gun what i was talking about that with this modern mechanics and quik melee then there is best weapon too there could be baynet quik melee with frank morrigan kind power too in weapon allready what makes it really powerfull and then could take care of monsters too also dont need to worry about granade launcer alibity in weapon because it not would be posible with same time bayned not because game mechanics but because gun barrels other is way of others and there where two of them one is lore frienly other i dont know and other one exist in fallout new vegas without those modifications what makes it suck it is trail carbine and same pack come third weapons what is counted options in 1 of 2 this was manhunt rifle another was just some same kind modifield op fo4 new gun wit a name that i domnt remember and may be better but maybe not belong in fallout universe huh that a lot a text gotta go
  6. axukurikkanexususer
    axukurikkanexususer
    • BANNED
    • 0 kudos
    what about prim would be lore friendly kind because fallout new california courier who is fev super human from project brazil setled there to hide its tracks from ncr and start new job as courier looking also surviors of enclave but did not yet find them until enclave quests in new vegas choosing ncr or legion to enclaven side remnants are the enclave and when doing that vertibirds room roof please make it visible on its top of ground on open world in new vegas an if can make it so that it can close and open of some switch in a vertibird room and make vertibird pilotable like xre vertibird or if not can make vertibird like that make it kind of ally like you can put it in partrol so you can park xre vertibird in there and that vertibird of non xre is same than existing remnant bunker vertibird so if no room this mod bunker then its in remnant bunker parkered in end of partrol make also kind enclave commander support thing offered by those remnants from their bunker and that sometime instead can find from mod bunker except not in during quest during that time in original place is this good idea to me make sense
  7. User_37139860
    User_37139860
    • account closed
    • 5 kudos
    A simplistic player home mod....just what i was looking for.
    Thanks for the amazing mod.
    Endorsed!
  8. josefdarks
    josefdarks
    • member
    • 1 kudos
    I like your mod but lack support for weapons similar to the Underground Hideout mod that would be of fable and would not be of a more rotating emergency lights to the bunker to make it more imensivo the idea is good on one House enclave but it isn't anything new requires any novelty new many bases there are mod enclave and they provide the same novelty in my opinion I recommend something new recommend exhibitors for weapons and this mod link option http://staticdelivery.nexusmods.com/mods/130/images/55548-1-1429466811.jpg link http://www.nexusmods.com/newvegas/mods/55548/?
    1. Brackzilla
      Brackzilla
      • member
      • 5 kudos
      I made this mod with simplicity in mind, there is another mod that actually uses the Remnants Bunker and the NPCs that can be found there that has some of the things you may be looking for. (http://www.nexusmods.com/newvegas/mods/44589/?)
    2. josefdarks
      josefdarks
      • member
      • 1 kudos
      Thanks for the detail to give me this link of this mod but I like more his single that lacks the potential that has this mod but yours is very strategic and easy access from the beginning that that is good a bunker just start a game only missing you more details do not hesitate to contact me if you want to improve this mod yours have no experience mod but I give good ideas of echo and the e given in fallout 4 in some moders to improve their mods thank you again for the detail I'll be present if you update it
    3. Brackzilla
      Brackzilla
      • member
      • 5 kudos
      You mentioned in your fist post, something about a weapon display, and a link to another mod. I don't know how to d o anything like a weapon wall but I could set up a weapon display, somewhere. Where would be a good place to put it?
    4. josefdarks
      josefdarks
      • member
      • 1 kudos
      then in the room of the high command of the juagor and the barracks of the side of the other soldiers of step put strong box and rcursos of the Old World Blues dlc Lonesome Road are very good containers I recommend that use resources Se7enravens are good resources mod I use some few years ago containers there are all textures and meshes believe that of there is you get something safe to improve the mod the truth I the House that I use is the given mod that is subject enclave and giving very military and tactical I tell him that with a little bit of mana your mod will be very good with time since Rome not is built on a day I recommend that broaden the base more large for more peers and most other large mod ideas and resources put rotating emergency lights to the buenker I recommend an Armory created from scratch with emergency lighting effects many different containers for ammunition weapons mod weapons and other armor level mod SORTOMATIC list do what you can to improve your mod and I at least the I use and safe that you use time in your mod creandolo why this mod deserves attention and recognition over time