So I merged an older version of this mod(last downloaded 07 Jul 2020) with a bunch of other mods, if I add this newer version to my load order without removing the merge will the creatures be duplicated or will there be unseen problems?
I'd actually like to have them be doubled because it'd make the battles even more challenging
This is a really cool mod. Though, could you please add a even more intense option as well, like all super mutants replaced with an random Enclave Mutant type. That would be awesome, and believe me when I say, the FNV mutants at this point, could really use the boost.
It's possible, but I'm currently too busy to make such development, you can try using GECK replace some of mutants yourself though, shouldn't be too hard.
To be honest, I've never actually used GECK. Though, all I'm saying is, if it was ever made at least an optional download for this mod, that would be pretty neat. I personally think it would be nice for a change if people just fought these tough Enclave mutants, instead of the old tired vanilla ones.
I was thinking if i should work an updated move them to somewhere else for "For The Enclave" mod, now i'm not so sure since some people actually like it that way lol.
Like the mod so far although I encountered the regular super soldiers fighting the Horrigan trooper near the Mojave outpost, I don't think that's intentional.
This is a needed mod. When the Enclave investigated the masters factory some more or less spontaneously became super mutants, Why I do not know. This mod evidently adds those to the New Vegas game world and its nice to see that.
I was going to reply you that i hope someone make power armor for super mutant in Fallout 4, and turn out it has been made already! http://www.nexusmods.com/fallout4/mods/10887/?
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I'd actually like to have them be doubled because it'd make the battles even more challenging
This mod evidently adds those to the New Vegas game world and its nice to see that.