Fallout New Vegas

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ka385385

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ka385385

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45 comments

  1. dandyutm
    dandyutm
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    enclave mutants companion mod please
  2. Eyethian
    Eyethian
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    What are the editor IDs of those enclave mutants? I need to modify the gaining XP.
    1. ka385385
      ka385385
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      Use GECK or FNVEdit to check it, I never modify XP relate records before though.
  3. Freyr95
    Freyr95
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    So I merged an older version of this mod(last downloaded 07 Jul 2020) with a bunch of other mods, if I add this newer version to my load order without removing the merge will the creatures be duplicated or will there be unseen problems?

    I'd actually like to have them be doubled because it'd make the battles even more challenging 
    1. ka385385
      ka385385
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      Sorry a bit of late reply, I believe if you have two esp there will likely be double amounts of spawns.
  4. WastelandDrifter1
    WastelandDrifter1
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    This is a really cool mod. Though, could you please add a even more intense option as well, like all super mutants replaced with an random Enclave Mutant type. That would be awesome, and believe me when I say, the FNV mutants at this point, could really use the boost.
    1. ka385385
      ka385385
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      It's possible, but I'm currently too busy to make such development, you can try using GECK replace some of mutants yourself though, shouldn't be too hard.
    2. WastelandDrifter1
      WastelandDrifter1
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      To be honest, I've never actually used GECK. Though, all I'm saying is, if it was ever made at least an optional download for this mod, that would be pretty neat. I personally think it would be nice for a change if people just fought these tough Enclave mutants, instead of the old tired vanilla ones.
  5. Freyr95
    Freyr95
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    Strangely this mod changes some of the behemoths in the capital wasteland while using TTW
    1. ka385385
      ka385385
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      That is possible because it edit the unused behemoths record in the New Vegas base game, TTW probably use the same record.
  6. civilemperor
    civilemperor
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    Really cool mod. Can you make playable enclave mutant race? Or something like that
    1. ka385385
      ka385385
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      I think this one is as close as it gets. https://www.nexusmods.com/newvegas/mods/44617/
    2. civilemperor
      civilemperor
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      While that mod is good too, the thing is having the enclave power armor on, for that Frank Horrigan feel.
  7. TheChristmasPoo
    TheChristmasPoo
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    Incredibly fun when I was playing the For The Enclave! quests and both Enclave factions were fighting each other and the mutants at the airport, fun.
    1. Tanuithscthais
      Tanuithscthais
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      I was curious how that would work out. oh well technecally lore freindly as the enclave despises the tainted and non pre-war humans.
    2. ka385385
      ka385385
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      I was thinking if i should work an updated move them to somewhere else for "For The Enclave" mod, now i'm not so sure since some people actually like it that way lol.
  8. Tanuithscthais
    Tanuithscthais
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    Like the mod so far although I encountered the regular super soldiers fighting the Horrigan trooper near the Mojave outpost, I don't think that's intentional.
    1. ka385385
      ka385385
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      Well because it's not, i check and those mutants are all on the same Enclave faction, not sure what cause that problem. Glad you like this mod though.
  9. Tanuithscthais
    Tanuithscthais
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    This is a needed mod. When the Enclave investigated the masters factory some more or less spontaneously became super mutants, Why I do not know.
    This mod evidently adds those to the New Vegas game world and its nice to see that.
    1. ka385385
      ka385385
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      Glad you like it, still waiting for the day Enclave returns.
  10. CosmogCrusader
    CosmogCrusader
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    Frank Horrigan returns...
    1. ka385385
      ka385385
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      I was going to reply you that i hope someone make power armor for super mutant in Fallout 4, and turn out it has been made already! http://www.nexusmods.com/fallout4/mods/10887/?