If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you really feel like supporting any of this other work, I have a Patreon, though this is obviously not necessary.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is [email protected].
darthbdaman would a patch for use with weapon mod expanded be possible? I use this mod along with ttw but when using this mod I realized that I no longer get it when using some weapon modifications such as the nail gun or the fire axe among others.
Can you tell me regarding compatibility if this version is compatible with PN Rebalance being in the load order? I am using Roy's TTW patch for PN which requires all PN and PNx modules, and that makes it incompatible regardless of load order or what you do with it in game with the Ultimate version of JSawyer. I am wondering if this version will work as it should for the most part with Rebalance not being taken out.
Yeah, I just found it, thank you! Yeah other than the properly scripted stuff that mod also adds a lot of other very cool stuff I also wanted, so I agree regarding features it's awesome.
Is this compatible with PPA? I can't find anything on the original page about compatibility other than that it's not compatible with much, and ppa doesn't have anything on it about jsawyer.
Can you please tell if your compatibility mod have all the changes from this one? http://www.nexusmods.com/newvegas/mods/60540/?
Especially I'm interested in these. Are they implemented? (Among others.) Thanks.
"I also fixed a pair of things added by JSawyer which don't actually work as intended: Fixed the I Never Axed for This perk to actually work, by using IsInList on the weapon instead of IsWeaponInList, which is for actors. Also fixed its challenge script so that it is actually possible to achieve the second rank of it. Fixed the OWB perks quest script so that the implant GRX perk gets 2 or 3 turbo refills each day instead of 5 or 10 as default, since the perk itself was changed to say this but it was the quest script the one controlling it after the first day with it."
25 comments
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you really feel like supporting any of this other work, I have a Patreon, though this is obviously not necessary.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is [email protected].
Thank you for reading, enjoy!
I use this mod along with ttw but when using this mod I realized that I no longer get it when using some weapon modifications such as the nail gun or the fire axe among others.
Is this true still?
You should just stop using rebalance and use Jsawyer ultimate edition though. I think someone made a TTW core patch on their forums that you could use
Especially I'm interested in these. Are they implemented? (Among others.) Thanks.
"I also fixed a pair of things added by JSawyer which don't actually work as intended:
Fixed the I Never Axed for This perk to actually work, by using IsInList on the weapon instead of IsWeaponInList, which is for actors. Also fixed its challenge script so that it is actually possible to achieve the second rank of it.
Fixed the OWB perks quest script so that the implant GRX perk gets 2 or 3 turbo refills each day instead of 5 or 10 as default, since the perk itself was changed to say this but it was the quest script the one controlling it after the first day with it."