Fallout New Vegas

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xXxSyNc08

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xXxSyNc08

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About this mod

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Permissions and credits

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-=- Thanks to izon87604 (a.k.a Nozi87) for taking the time to make this video! -=-
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NOTE: This can be used as a Player Home, or just a place to loot. All containers are safe!

R
EQUIREMENTS: It's highly recommended that you're using the Fallout: New Vegas - Ultimate Edition or have ALL DLC Available!
 
--==-- INSTALLATION --==--
                                                                       
1. Use Nexus Mod Manager (NMM) for an easy Installation.
                                                  
2. If you want to Manually install: Copy the "Abandoned Brotherhood of Steel Safe House.esp"
into your Fallout New Vegas Data folder, then tick/check the .esp file in the Data Loader.
                                                                
Finally, drag and drop the "Sound" Folder onto the Data Folder. Done!
--==-- UNINSTALLATION --==--


Delete the "Abandoned Brotherhood of Steel Safe House.esp" file and the "jacobstown outpost sfx" folder from sound/fx, which is located in the Fallout: New Vegas "Data" folder.


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 Features:

. Unique Locking Sound for Armory Door.
. Fully Functional Lights, turn them ON or OFF!
. The Armory can be Locked down before exiting (Aesthetic, not mandatory)
. Full suit Remnants Power (hardly Damaged), T45 & 51 Armor and more useful Items!
. All none-radioactive foodstuffs within the B.o.S Shipment Crates will respawn/be replenished -- Fresh Sweetrolls and Fruit, inc!
. Use the Medical Treatment Facility to Recover your HP, remove RADs and repair any damaged Limbs.
. Use the Chemistry Laboratory to Create a new Compound (Chems, Stimpaks. etc) or Detoxify yourself.


(See below for more info on the story)
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--==-- ABANDONED BROTHERHOOD OF STEEL SAFE HOUSE --==--
An Abandoned Outpost that sits upon a hill, watching over Mount Charleston.

--==-- THE PAST --==--
                                 
A few years after Mount Charleston's original human survivors had fled to the East, a band of temperamental Super-mutants,
Lead by their Master (Marcus) took shelter within the town, taking it for themselves.
                                         Marcus soon changed the town's name to "Jacobstown" in honor his old B.o.S Paladin Master, Jacob.

--==-- THE PRESENT --==--

The Brotherhood of Steel previously dispatched two Units to the Outpost,
             by the names of "Maximus" & "Camulus", along with plentiful supplies, in order to capture and use it as an overlook for Jacobstown
                   - Their existence was never discovered by the town, however, the two Units have recently ceased to present a status report...
   
         
Update History

Additions:
              
. Added Interior/Exterior Navigation Mesh for NPC's
        . Added Radio to Interior (Requested by BioToxin22)
  . Added more loot-lists to containers
. Added open/close sfx to barrels   
. Added Display Weapons that are Lootable
. Added key for Front Gate that can be found on the corpse of (New!) Paladin Camulus
. Swapped Varmint Rifles with Laser Rifles and clock with B.o.S Logo
. Added open/close sfx to barrels   

Fixes:

. Fixed a error where the Base "CleanWaterValve"  replaced all clean valves in the Wastes. Thanks to 54yeggan
. Fixed a few Landscape issues
. Fixed Ammo Crates having doubled Open/Close SFX
            . Fixed glitching shadows from the exterior railings
        . Fixed floating roadblocks at rear gate
. Adjusted all of the Brotherhood of Steel Logos' scale to remove glitching edges
           . Removed the Blizzard SFX to stop an annoying audio glitch
. Moved Both Armory Keys from the floor safe onto key-hooks, with the other keys
(see images if you're having trouble locating them)
    
Known Issues

Using the Pipboy Light when near Exterior Light causes flickering.