a strange question You will see in my ttw I did a test with the readius it worked but my character's arm took the shape of the pip boy arm this mod corrects that I would appreciate if you would answer me thank you very much (edit the bug was solved by the mod thank you so much)
have a fatal problem in your mod, two masters is falloutNV.esm and fallout3.esm, if i dont have one of both the game will say "missing master key" so, do you can fix it ?
this is my issue report: when I was playing the main quest, and i rescued daddy dearest, my readius was not returned to me. did i install something wrong?
@BlueWolf you are Pepertje from the TTW forum correct? I'm making that assumption since this was posted on the same day on both sites.
I also did not get my readius back after leaving tranquility lane. And I had several items disappear from my inventory as well. I'm about to give it another try with the plugin at the bottom of my load order, however I'm not optimistic as I don't think I had any conflicts.
@Gambit Nope, he's a friend of mine, he got banned from Nexus, so every now and then he sends me something to post on Nexus if he feels it's important, such as this file, or just something fun to share such as Wasteland Stress, I just post it on his behalf.
I have a similar issue; the Readius was replaced with a non-working Pip boy 3000 after the quest. The player now had a pipboy, and anytime I tried to use it, they would act as if using the Readius but nothing was there, and I could not even browse the invisible inventory menu.
I have a similar issue; the Readius was replaced with a non-working Pip boy 3000 after the quest. The player now had a pipboy, and anytime I tried to use it, they would act as if using the Readius but nothing was there, and I could not even browse the invisible inventory menu.
Did not work for me, but I am use to losing my pipboy and re-equipping it. Thank you anyway!
I am using far more mods then I should be and not a single one but this and YUP-TTW are (TTW) compatible. 99% my end I am sure.
Using Familiar friend pipboy 2500. With out using this mod, or adding/removing any other mods. After I step out of pod in tranquility lane, I talk to "dad" and after all dialog with him, I open console and type player.removeitem 00025b83 1 & player.removeitem 00015038 1 (pipglove/pipboy3k)
And everything is great again.
:Comments blow are for certification only, NOT a statement against this mod or its creator: I did NOT have to readd pipboy 2500 to inventory I did NOT have to reequip pipboy 2500 I did NOT have to reuse "pipboy remover" mod I did NOT have to load, uninstall pip2500 ingame, save, uninstall pipboy 2500 in NMM, load, save, reinstall Pipboy 2500 in NMM, load, play.
Would you mind doing the same thing for the 2500? Or do you know of something for it? I despise the vanilla pipboy and the Readius is too damn 'new' looking for Fallout.
24 comments
You will see in my ttw I did a test with the readius it worked but my character's arm took the shape of the pip boy arm this mod corrects that I would appreciate if you would answer me thank you very much
(edit the bug was solved by the mod thank you so much)
Thank you for this either way.
I also did not get my readius back after leaving tranquility lane. And I had several items disappear from my inventory as well. I'm about to give it another try with the plugin at the bottom of my load order, however I'm not optimistic as I don't think I had any conflicts.
to add back your pipboy to your inventory.
I am using far more mods then I should be and not a single one but this and YUP-TTW are (TTW) compatible. 99% my end I am sure.
Using Familiar friend pipboy 2500.
With out using this mod, or adding/removing any other mods.
After I step out of pod in tranquility lane, I talk to "dad" and after all dialog with him, I open console and type
player.removeitem 00025b83 1
&
player.removeitem 00015038 1
(pipglove/pipboy3k)
And everything is great again.
:Comments blow are for certification only, NOT a statement against this mod or its creator:
I did NOT have to readd pipboy 2500 to inventory
I did NOT have to reequip pipboy 2500
I did NOT have to reuse "pipboy remover" mod
I did NOT have to load, uninstall pip2500 ingame, save, uninstall pipboy 2500 in NMM, load, save, reinstall Pipboy 2500 in NMM, load, play.