Alright since a few people have requested it, and I suspect many more will, I have added the ' Download with Manager ' button to the latest version of the mod. It won't be added to the previous version, since there's no reason to download that anymore.
I also don't want to hear any comments about it not working, since that's the reason the button wasn't there in the first place.
Update (20/07/2015): I've added the location of the Standalone musket to the description, so re-read that if you can't find it (Hint: I'm not replying to anymore messages regarding the location, if you can't be bothered to read the description, or this sticky post, you're on your own.)
Update (27/07/2015): Thanks to SilverWolfMNG a TTW compatible version of the CRAFTABLE musket is now available. If anyone uses this version please tell me if it works correctly (I think I packaged the .zip right ) and also feel free to send me screenshots of the TTW version in action. Thanks.
Update (10/09/2015): Thanks to Hopper31 a new version has been added. The new version allows the Musket to be cranked and gain damage each time. Enjoy!
also I wanted to throw this weapon mod idea at you since it seems you are great with energy weapon mods. I always thought a lever action laser or plasma rifle would be awesome.
Love the mod, one of my fav fallout weapons and it looks and performs great. Is there any way you could make the scope compatible with the charged version, if not all good you've done much already. Wish you well god bless and good luck with future mod projects.
i dont normally post comments here, and i dont know if the creator is still running. but can you... idk, merge the crafteable version and the charged version? this will be kinda great, y'know, a unique weapon with unique firing who needs to be homemade because... well, it is homemade
Can anyone help with trying to edit the values from GECK? I wanted to change either the Charge DMG or the Crit. DMG or the Crit. Mult. but for some reason the weapon wont fire anymore. The DMG value in the inventory updates every crank, but the ammo count does not and I cant fire the weapon. Reinstalling the weapon mod works fine. Please help as I really like the Mod. TY.
Are you trying to change the values in the weapon form? The damage for the weapon is handled in it's script, so you have to change the damage values there instead.
Thanks for the reply. I tried changing the damage from the script from 11 to 22 and it still wont fire. The reason I want to change the damage is I am using a difficulty mod and even on 6 charge I can barely touch the enemy. Granted the enemy is an Alpha Deathclaw. Perhaps I'll just use the 15 charge as it does more damage. Hahah, thanks again for the reply. Oh by the way I ported the Non-charged version of this one to FO3 for personal use and it works fine, hope its ok.
I am trying my hardest to modify the script myself but for some reason I just can not get it saved in the geck no matter what I do. I am on administrator on my computer. If possible SGTbayk47 I would love some help. I wanted to leave the 6-shot crank at 6 cranks but modify the damage to be 30 per crank. I assumed changing the 11 to 30 in the script would do it but I can't save the script in the geck no matter what. Any help at all would be wonderfully appreciated.
To do this go to your game directory where NVSE is installed, find nvse_loader.exe, and make a shortcut for it. Then go to the properties of the shortcut you made and add ' -editor' to the end of the target field. Then when you run the shortcut the GECK will open as normal and you will be able to save scripts that use NVSE functions.
OH MY GOD I LOVE YOU :'). Thank you for your help and thank you for the awesome mod. You have even given my lackluster modding skills a bump. HOARY for increasing skills.
152 comments
I also don't want to hear any comments about it not working, since that's the reason the button wasn't there in the first place.
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Update (20/07/2015): I've added the location of the Standalone musket to the description, so re-read that if you can't find it (Hint: I'm not replying to anymore messages regarding the location, if you can't be bothered to read the description, or this sticky post, you're on your own.)
============================================================
Update (27/07/2015): Thanks to SilverWolfMNG a TTW compatible version of the CRAFTABLE musket is now available. If anyone uses this version please tell me if it works correctly (I think I packaged the .zip right ) and also feel free to send me screenshots of the TTW version in action. Thanks.
============================================================
Update (10/09/2015): Thanks to Hopper31 a new version has been added. The new version allows the Musket to be cranked and gain damage each time. Enjoy!
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Aside from that, thanks to everyone who downloads the mod, enjoy!
To do this go to your game directory where NVSE is installed, find nvse_loader.exe, and make a shortcut for it. Then go to the properties of the shortcut you made and add ' -editor' to the end of the target field. Then when you run the shortcut the GECK will open as normal and you will be able to save scripts that use NVSE functions.