What a wonderful set of buildings! Thank you so much for sharing them. I was wondering though, as I getting ready to use one, I noticed there aren't any normal maps in the textures folder at all. You have normal maps chosen in the texture paths when I look at them in Nifskope but no corresponding normal maps appear in the folder location.
Adding the models into the gameworld directly isn't working- Meshes refuse to appear in-game even though they are plainly there in the GECK. Yes, the ESP's are in order, and yes I'm in the correct cell. Is there something I'm missing here? Do I need to force LOD? It's nto a texture issue, as there's no collision either.
UPDATE Seems I have to make an actual edit to the base model for the meshes to appear- doesn't matter what the edit is, it just has to be done to "activate" them. Weird as s#*!, but now that I've got them in game they're absolutely amazing rips. Thanks! These will be put to good use! c:
You are going to have use a LOD generator to get LOD models. That is a common thing to have to do. The alternative is to set the nif in the GECK to be a forced LOD. But it will probably still pop in as you get close to it. Even real models do that, Its just a limitation of the game engine.
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UPDATE
Seems I have to make an actual edit to the base model for the meshes to appear- doesn't matter what the edit is, it just has to be done to "activate" them. Weird as s#*!, but now that I've got them in game they're absolutely amazing rips. Thanks! These will be put to good use! c:
Please, could you confirm that we won't be in trouble using this, even in FO3, thank you!
It was confirmed ages ago
Robin announced he had heard from the Stalker's company lawyer, and we were all told its fine to use in mods.
Pretty awesome huh?
Cool game, cool people
in fact HCE's EULA for TOOL states any content run through Tool became the property of MS