I really wanted to use this instead of an external counter, but the readout seems to be incorrect. I got REALLY paranoid because your mod kept showing I was running at a constant 32fps...but that can't possibly be right, I turned down all my graphics, uninstalled ALL my mods, I went all nuclear, then I was like "maybe the mod's just not working" and launched up bandicam to see what its readout would be, and I'm running a constant 60fps. Any reason why that might occur?
It still works fine using a TTW rebuild 3/2022, sounds like either it is not enabled in MCM or mod conflict. Or did you mean, it does not show the same FPS as other indicators?
I just use the fps counter from bandicam, since I'm not using the steam version. Still, looks like a handy mod though. I'm gonna pass however cause bandicam does the job fine, and I would like to save an extra spot for more mods.
This is a handy, practical mod that does exactly what it says on the tin with no frills. The MCM menu enables quickly enabling and disabling the readout, so keeping it loaded in the game and just enabling it when tinkering with performance stuff is very viable.
hello, i'm here because i got a problem with the fps counter. First, i install all the mods that fps need to work correctly, i open the mod manager from the pause menu in game, and when i select the option to place the fps hood, the fps counter dont appear and the instructions for that part doesn't apear too, i install the mods with the nexus mod managger,. I hope you guys can help me with these. Sorry for my bad english i'm from chile and i like to play new vegas, falllout series , skyrim and more thank you all. peace
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I suspected it might be a scripting bottleneck of some kind but if you got the same thing after nuking non-required mods...I'm at a loss.
As a benchmarking tool (i.e., this causes an impact, that doesn't, etc) it's great to have in-game as an accurate reporter...not so much.
Good mod, would heartily recommend :)