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Random4life

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Random4life

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16 comments

  1. jzo14
    jzo14
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    Hay sorry if my spelling is piss pore but I just wanted to say HEEEEEEELLLLLLLLLL YEEEEEESSSSS!!!!! I also wanted to say this. I agree with you wanting him to be bigger. Also also Mr. casaclaw does these animations like sharpening his claws and lase down for a good 30 secs. A way to fix this could be by looking at the mans best friend mod who also has a deathclaw mod. He didn't have this problem so what you could do is eather disect the data from that mod or ask him how he did that.
  2. Momontoro
    Momontoro
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    i just want to say good job on this. i was really looking forward for a mod like this but their seems to be a problem. when i tell dusty to follow, he doesn't move. he just stays there. even when i fast travel elsewhere. he just stays at the 188.
    1. EasedSpice245
      EasedSpice245
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      I have that too, except he is stuck in Camp McCarren
    2. GiantDragonSlayer
      GiantDragonSlayer
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      have you tried disable on the cage
  3. zombie21943
    zombie21943
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    Mod is nice but the dialogue tree is completely broken, making you unable to dismiss him or close dialogue with him, you have to exit it with console commands every time.
  4. MrSpudbot
    MrSpudbot
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    I can't dismiss my cazzaclaw companion is there a way to fix this?
  5. Drakemanica
    Drakemanica
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    Here's an interesting idea. Another mod featured a Deathclaw that gradually got smarter as you fed him Mentats, to the point that it could eventually talk.

    I was thinking why not implement something similar for this little guy?

    And if you're looking for a voice actor, I can oblige.
    1. fg094
      fg094
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      This mod is a very basic follower mod built solely so that you can have a cazaclaw as a follower (not that that's a bad thing, mind you). The idea that you're mentioning might be more along the lines of Baby Deathclaw Commander which is a more in-depth follower mod with a quest, some special perks, and a "growin up" system
  6. testinstien
    testinstien
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    He sorta just walks around his cage not caring about me and I also can't find a way to get out of dialogue besides going to his tactics and saying "let's go"
  7. zander07
    zander07
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    dude! kudos for ur cool mod!
    I already got 2 deathclaws the baby deathclaw and Mr. cuddlesworth! and now this Cazaclaw...BAM!

    got few things to ask though,
    1. Can u make it bigger? as big as the other Deathclaw companions?
    2. improve the interactive dialogue and wheel options?
    3. how bout some funny idle animations while around with other companions like mock fights or duels..or hovering above the players head and mocking him behind his back??? lol! that would be annoyingly funny...like as saying.."OK! I'm your follower, but ain't no slave to u..nor..u ma Boss! mean!"

    anyway, just my wishful thinking....great mod though....hope to see this mod revamped in your next version....
  8. Zer0rbiculus
    Zer0rbiculus
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    I just went into FNVEdit and used the Clean Masters function and bam the Caliber requirement was erased. I'll be checking it out tomorrow.
    1. Random4life
      Random4life
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      Hey Zer0rbiculus, I didn't know that could be done. Thanks for posting what you did to fix it, I updated it to not require the Caliber.esm c:
  9. realnicholascage
    realnicholascage
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    Pretty neat. I had made a Cazaclaw companion myself, but the pet store is a nice touch. Really cool.
  10. p3rpk3r33
    p3rpk3r33
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    why would a pet require caliber....
    1. Zer0rbiculus
      Zer0rbiculus
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      Sometimes you just goof and accidentally load another mod in the GECK so it thinks you're trying to make it a master file for whatever you're working on.
    2. p3rpk3r33
      p3rpk3r33
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      ahh thanks for clearing that up =D