Description:
I thought that the XRE Vertibird mod needed missiles, so missiles I added XD.
there are 2 different types, Nuclear Warheads, and Normal run-o-the-mill missiles. The Nuclear Missiles use the default fatman explosion entity, so any replacers you use for it will be used (like EVE), the regular missiles use the HV missiles as a base, so they are much faster, whereas the nuclear missiles use the HE missiles as a base (aside from the explosion) so they are slower.
they are NOT automatic, so you have to press the fire button each time to fire one and they have a relatively slow fire rate. you can only hold 1 Nuke without upgrades and 3 normal missiles with no upgrades.
Installation:
Drop the XRE Missiles.esp file into the Data folder and check off the file in your mod manager of choice, or install with NMM, you're choice.
Credits:
ermeso for making the XRE Vertibird mod and putting up instructions on how to make custom weapons for it.
I thought that the XRE Vertibird mod needed missiles, so missiles I added XD.
there are 2 different types, Nuclear Warheads, and Normal run-o-the-mill missiles. The Nuclear Missiles use the default fatman explosion entity, so any replacers you use for it will be used (like EVE), the regular missiles use the HV missiles as a base, so they are much faster, whereas the nuclear missiles use the HE missiles as a base (aside from the explosion) so they are slower.
they are NOT automatic, so you have to press the fire button each time to fire one and they have a relatively slow fire rate. you can only hold 1 Nuke without upgrades and 3 normal missiles with no upgrades.
Installation:
Drop the XRE Missiles.esp file into the Data folder and check off the file in your mod manager of choice, or install with NMM, you're choice.
Credits:
ermeso for making the XRE Vertibird mod and putting up instructions on how to make custom weapons for it.