This page was last updated on 30 December 2016, 3:27PM
Changelogs
Version 1.2
- increased variety of creatures in random encounters (new: nightstalkers, feral ghouls, giant ants, fire ants; all configurable) - added some new special encounters - 1 new random encounter spot - recorded 2 missing (unvoiced) dialogue lines - fixed special transport ambushers spawning - minor changes (improved texture of Rat King, health and attribute changes... and many more)
Version 1.1
- added second caravan route through Sloan and Primm (if player cleared QJ from deathclaws, use CG Mod Configuration Terminal if dialog option won't appear) - maximum distance between player and caravan is now configurable via CG Mod Configuration Terminal - changed default maximum distance from 2100 to 2400 - slow down/speed up now works as intended - special transport upgraded and works as intended - added Caravan Informer, a tool telling you if there is a caravan today and from where (use CG Mod Configuration Terminal to obtain it) - hopefully found solution for a bug reported by ProfessorSketch. I can't be sure as I never encountered it, despite testing many times. - some small changes, fixes and improvements
1.0a - guns skill check should always work properly - cleared form list entries, now via quest (suggested by Macaca22)