If you had another Pipboy mod installed uninstall it load up your save and then just save the game then try install this.
Edit: If you were using the Readius or the PipBoy2500 make sure you uninstalled it properly there should be an uninstall option for it either in the pipboy interface or your MCM menu.
Also if your using a PS3 or Xbox controller it wont work you will have to package the mod to work for the controllers try rename the PC folder included in the mod file to Xbox for Xbox Controller or PS3 I believe for the PS3 controller
Instead of renaming the pc folder to xbox or ps3, just make a copy of the folder and rename the copy to xbox or ps3. Worked for me and also makes the mod work when using controller or keyboard.
It would be, indeed, it is very nice! Too bad that it doesn't work. Since there are no explanations of any kind on how to install it I can't use it. Consequently I cannot click on "Endorse".
I noticed that a "data" folder is created inside the main "data" folder. This means that the esp files, meshes, textures do not mix with those of the game. Consequently they do not appear on the mod manager and for this reason I cannot activate the mod. If this is true: what the hell should I copy to the "data" folder??
A nice guy explained to me how to make it work, it's simple: just unpack and install the mod normally in the "data" folder and after open: data/texture/pipboy3000/pc and here rename the "english" folder by putting the language with which the game is installed. It should be written in English (example: german, italian, spanish, french, etc ...)
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Edit: If you were using the Readius or the PipBoy2500 make sure you uninstalled it properly there should be an uninstall option for it either in the pipboy interface or your MCM menu.
Also if your using a PS3 or Xbox controller it wont work you will have to package the mod to work for the controllers try rename the PC folder included in the mod file to Xbox for Xbox Controller or PS3 I believe for the PS3 controller
I noticed that a "data" folder is created inside the main "data" folder. This means that the esp files, meshes, textures do not mix with those of the game. Consequently they do not appear on the mod manager and for this reason I cannot activate the mod. If this is true: what the hell should I copy to the "data" folder??