Fallout New Vegas

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If you've never played Lonesome Road on Very Hard...well...you just haven't lived. While that may be a bridge too far for many players with vanilla Lonesome Road, Courier 6 Hopeville Safehouse
offers you that opportunity. While offering a functional safe haven in the harsh conditions of the Divide, Courier 6 Hopeville Safehouse also fully equips Courier 6 for the intense combat environment
one encounters on their trek to the ultimate showdown with Ulysses. The Weapons are massive, the armor is hardended and well-fitted...as it should be...and Couriers, once victims of the overpowering climate
and desolation of the Divide, now become death dealing avengers, cleaning-up after themselves (and cleansing themselves in the process) of a horror they unknowingly unleashed.

All Courier 6 Divide Weapons have a Strength requirement of 4 and a Skill Req of 50, unless base game requirements are less. These weapons are extremely powerful and have significant splash DAM areas.
They will hurt you and your companions (if you carry companions into the Divide), and will cause significant Limb DAM, and possible death with inappropriate use. You have been warned!:)

(All figures are base stats, and will increase [significantly in some cases] with applicable perks and leveling.) If you are playing LR toward the end of a New Vegas playthrough, you can count on significantly
more powerful weapons being available. If the vanilla weapon had assigned Weapon mods, they will work with C6 Big Guns.

Courier 6 Divide Big Guns:
lbs Hlth Crit DAM DPS APs Limb/Crit% Other

Courier 6's Custom Divide Red Glare 15 2000 25 45 340 20 1.5/1.5
Courier 6's Divide Missile Launcher 12 2000 25 135 75 20 1.5/1.5
Courier 6's Custom Divide SMMG 12 2000 25 35 473 15 2.0/2.0
Courier 6's Divide Nuka-venger 20 2000 100 600 373 25 5.0/5.0 +10 DT/ +25 Rad Resist
Courier 6's Divide Grenade Auto-Cannon 15 2000 25 25 300 20 2.0/1.5
Courier 6's Divide Flame Thrower 14 2000 40 35 423 20 2.0/2.5 + Flame Fire/+ Flame Burn @ 6 Sec
Courier 6's Divide Inferno Cannon 15 2000 40 40 480 20 2.0/4.0 +20 Flamer Fire DAM/+ Flamer Burn



Courier 6 Divide Custom Recipes: Same warnings apply as with Big Guns usage.

Courier 6 Super Frag 0.5 5 25 45 114 10 1.5/2.0 Craftable: 40 x Pistol Powder; 40 x Lead; 1 X Frag Grenade (Explosives 50 Required)
Courier 6 Super Satchel 0.75 10000 45 10 175 n/a 3.0/2.0 Craftable: 10 MFCs; 25 x Lead; 1 x Satchel Charge: (Explosives 50 Required)


Courier 6 Divide Small Arms:

Courier 6's Divide Gov't M1911A1 1.5 1000 50 60 239 10 2.0/3.0 Bonus Crit Chance/Crit DAM
Courier 6's Divide Custom Bowie 1.0 1000 45 45 155 10 2.5/2.5 Bonus Crit Chance/Crit DAM
Courier 6's Divide Super Flare 2.0 1000 25 55 167 10 1.5/2.5 Fire DAm +1 @ 10 sec; Frightens Aboms
Courier 6's Divide Auto-Nailer 4.0 1000 25 15 210 10 2.0/2.0 Bonus Crit Chance/Limb DAM/Silent; Fire Rate 14
Courier 6's Divide Auto-12 6.0 1000 25 80 355 15 2.0/2.0 Ignore DT/DR
Courier 6's Divide AA Auto-Carbine 6.0 1000 30 25 299 12 2.0/2.0 Bonus Crit Chance/Crit DAM
Courier 6's Divide .308 SASS (Sup) 8.0 1000 60 65 243 15 1.0/4.0 Bonus Crit Chance/Crit DAM Max Range=4500
Courier 6's Divide .308 MRAD 12 1000 50 75 299 15 2.0/2.0 Ignore DT/DR/Max Range-5000
Courier 6's Divide .50 BMG Super Match 17 2000 140 150 268 20 2.0/3.0 Ignore DT/DR/Max Range=6500



Courier 6 Divide Armor/Apparel: lbs Hlth DT Enchants

C6 Marked Beast Helm 2 2000 10 Crit Chance +4, LCK +2, Melee +25, Unarmed +25, ST +2
C6 Marked Beast Eyes Helm 2 2000 10 Crit Chance +4, LCK +2, Melee +25, Unarmed +25, ST +2
C6 Marked Beast Face Helm 2 2000 10 Crit Chance +4, LCK +2, Melee +25, Unarmed +25, ST +2
C6 Marked Beast Tribal Helm 2 2000 10 Crit Chance +4, LCK +2, Melee +25, Unarmed +25, ST +2
Courier 6's Divide Protective Mask 1 2000 5 Poision Resist +100, RAD Resist +100, EN +2, Med +20
Courier 6's Divide NVGs 1 2000 5 Night Vision, Crit Chance +2, LCK +2, PER +2
Courier 6's Divide Mechanic Goggles 1 2000 5 IN +2, PER +2, Lock +20, Repair +20, Science +20
Courier 6's Divide Heavy Overcoat 5 2000 25 AG +2, Carry Weight +50, Exp +20, Guns +20, Melee +20
Courier 6's Divide Super Duster 3 2000 25 AG +2, Carry Weight +50, Exp +20, Guns +20, Melee +20
Courier 6's Divide Custom Riot Helm 5 2000 15 APs +20, Crit Chance +5, PER +3, RAD Resist +100, Sneak Sight
Courier 6's Divide Super-Duty Riot Arm 20 2000 50 Carry Weight +100, RAD Resist +100, Exp +25, Guns +25 / Light Armor
Courier 6's Divide Heavy Plate 25 2000 60 Carry Weight +100, EN Weapons +25, Exp +25, Guns +25 / Medium Armor

*Mask, goggles and Helm restrictions have been lifted on uniques and are wearable together....Courier's Mile....just sayin'. ;)