Here I go picking on things that do not matter that much. I found that there is a small lighting flickering on the Sackpack while moving in the interiors (at least, it exists in the Schoolhouse where it is picked). Considering the fact that I think modding is very close to black magic, I decided to just compare original mesh where it is taken from. The only differences I found was that this model lacks Alpha in shader properties, so I added it back, and also changed some numbers I have no idea about what they do in the Alpha property. That seems to fix it. If you want I can send the file to you (or you can make the changes yourself, there are three-four things that need to be changed), if you still, y'know, here. Though this is very minor thing and I feel myself a bit of jerk even raising the topic. God, I feel like I have too much free time after typing this.
I would have guessed my profile shows I am definitively still active... Does it look like I'm dead, or do I need to reply to every single comment made on this mod to show that I am still alive?
Sure, if you send me the file I can take a look at it later this week. Thank you
Firstly, pretty much all your mods are must-haves for me. I check your mod page often to see if you've released anything new. Keep up the awesome work.
Secondly, is the tattoo in the screenshots something you did yourself or a mod? I've looked but haven't seen anything similar anywhere.
I like strapless backpacks best as straps often clip with clothing and armor. Thanks Jokerine. Simple, realistic backpack you can grab early. In my load order, I've got Chet carrying some cheap low tier +35 lb backpacks but it takes a bit to afford one after he's jacked up the price to ~200 caps. This is just what I've been looking for.
Hey a bit off topic but I was just thinking about an idea that I may execute for a personal mod... I've always found the Pimp Boy 3,000,000,000 to be annoying and underwhelming but I quite like your special edition Nuka-Cola Pip Boy. It would actually make me want to bother with the unmarked Mick & Ralph business with the Omerta's quest if I were to get a Nuka-Cola Pip Boy instead of the Pimp Boy. I think I'm going to stick with the Pip Boy 2500a for my current playthrough but just thought I'd share that in case you wanted to make it yourself. I'm sure I could do it but I'm mostly proficient with FNVedit, not so much with scripts or GECK.
Make the Nuka pipboy standalone, you mean? I've already done that in the big mod I've been working on. Perhaps I'll consider making it its own mod later
Nope, I purposefully removed the strap to prevent clipping. If you want one with straps download Satchels by Watto44. There's one with a strap across the chest there.
18 comments
I found that there is a small lighting flickering on the Sackpack while moving in the interiors (at least, it exists in the Schoolhouse where it is picked).
Considering the fact that I think modding is very close to black magic, I decided to just compare original mesh where it is taken from. The only differences I found was that this model lacks Alpha in shader properties, so I added it back, and also changed some numbers I have no idea about what they do in the Alpha property. That seems to fix it.
If you want I can send the file to you (or you can make the changes yourself, there are three-four things that need to be changed), if you still, y'know, here. Though this is very minor thing and I feel myself a bit of jerk even raising the topic.
God, I feel like I have too much free time after typing this.
Sure, if you send me the file I can take a look at it later this week. Thank you
Secondly, is the tattoo in the screenshots something you did yourself or a mod? I've looked but haven't seen anything similar anywhere.