Fallout New Vegas
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jazzisparis and LuthienAnarion

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jazzisparis

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  1. jazzisparis
    jazzisparis
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    If you are having issues installing and/or getting this plugin to work:

    • If you acquired the game from bethesda.net, please be advised that version of the game is not supported!
    • Make sure you have xNVSE installed and up to date (version 6.3.4, or newer).
    • Download and install Visual C++ 2015-22 x86 Redistributable.
    • Perform a manual installation of this mod. Download and extract the 7z file into the game's Data folder (overwrite any existing files).
  2. jazzisparis
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    You are welcome to join us at the xNVSE community Discord server.
  3. jazzisparis
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    Hello All.

    I please ask that comments posted in this section for the purpose of reporting game crash issues, where there's strong indication to, or reason to suspect they are caused by this plugin -- Such comments absolutely must be accompanied with a crash log, preferably one generated by  Crash Logger, 
    When embedding a crash log in your post, please be sure to use the Spoiler BBCode tag, so as not to clutter the message board with walls of text.

    Thank you for the cooperation!
  4. HotwingCindy
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    FOMM instalaltion didnt work for me. I had to do it m,anually
    1. W00Z
      W00Z
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      We don't use FOMM anymore, there's quite a lot of stuff it just can't handle.
  5. ozzymctozzy
    ozzymctozzy
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    So I'm not exactly sure what to do but I figured I'd at least try and ask here. 
    But just recently I tried out a Sights Inertia mod that messed up my arms. So now I can't see them and my body in First person is glitched out. If I switched from First Third. The model looks completely fine but back to first person, I can see my arms now but my player model is still glitched out.
    Reason I'm positing this here is because for whatever reason, THIS mod is what's messing up my model. After I uninstalled the Aim Inertia mod, the arms still stayed glitched. I tried messing with all my other mods but nothings changed, till I got to this one and suddenly everything goes back to normal, just some mods don't work now cause they require this.
    I honestly have no clue why that's the case and I'm not blaming this mod or whatever. I'm just not sure what to do?
    Either I just uninstall everything and the game and do a clean installed ALL OVER. Or if there's anything I can do to fix this issue. I fucked something up but idk what that something is.
    I'd seriously appreciate some suggestions. Or where i can go to ask.
    1. W00Z
      W00Z
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      Which mod was it? Was it espless? Did you uninstall it properly?
      My first wild guess would be that you didn't and the espless script remained in the folder. That's why it's fixed by uninstalling JIP, because the script is being run by JIP's scriptrunner. Check in Data/NVSE/Plugins/Scripts for scripts that came with the mod, for example ln_ISInertia.txt.
  6. ohfkgsofsex
    ohfkgsofsex
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    When using this mod Lonesome Road ED-E doesn't attack anyone and stucks after loading. (xNVSE 6.3.5, latest JIP Ln NVSE, latest version of Fallout New Vegas PCR purchased in Steam)
    Edit: No, he stucks after a fight starts
  7. falloutloubegas
    falloutloubegas
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    FYI, this new version of the plug-in breaks the Cannibal perk for some reason. The "Consume/Search" pop-up menu just doesn't appear when interacting with a corpse while sneaking (only the regular search menu), and restoring my back-up of the previous version was the only thing that fixed it.
    1. AVeryUncreativeUsername
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      It's a conflict with Just Loot Menu. I talked to jazz on Discord and he says he'll fix it. For now you can change loot menu's activate key as a workaround.
    2. falloutloubegas
      falloutloubegas
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      Ah, thank you!
  8. manwich420
    manwich420
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    im at a total loss here does anyone know wtf gr_PanoNVEffect.txt and AdvReconNightvisionList any help and ill be ur lover forever
    1. manwich420
      manwich420
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      nvm i was being a stupid poopy head i got it
    2. maniaone
      maniaone
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      what is it ? im getting the same error and i cant figure it out
  9. gaffek
    gaffek
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    o
  10. Marcurios
    Marcurios
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    I have a feeling that the .override textfile function for bsa files don't obey that the loose files always are loaded last.
    Cause i replaced sounds for the 10mm pistol in TTW with my own sounds in the correct folder, with the exact same names as the original files.
    ofcourse i disabled /enabled archive invalidation after i noticed that my sounds where mixed with the original sounds.

    Now i do need to not that TTW uses a folder for the location of the sound files, and doesn't refer to a single fire sound file, but rather just gives a folder so the game can choose between the three files in that folder, normally located in the bsa file, but in my case in  folder as a loose file.

    but the game now alternates between my sounds and the sounds in the bsa file.

    As far as i understood, the game should always load loose files last, but maybe the function in JIPLN that supports override for bsa files has something to do with this problem i have ?

    I'm going to try to just refer to a single file with a different name to see if that fixes it, if so, that would not 100% prove my hypothesis, but it would make it more believable that this is the case.

    i'll report back shortly if referring to a single file with another name will fix it.

    EDIT: linking a single file with another name fixes that problem, so i think that the .overide function interferes with loose files if referred to a folder only in sound forms instead of actually refer to a single soundfile. That's a pity cause it prohibits me from using slightly different soundfiles and drop them in a folder and only refer to that folder.

    Since i play with TTW now and JIPLN is mandatory i can't try it out in FNV only without JIP to test my hypopthesis.

    Edit 2: i just realized that i can put it in a different folder, that would fix it rightaway..
  11. g5d8
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    i keep experiencing crashes when i drop any item from my pip boy and pick it back up again. yvile's crash log says that this mod is what is causing the crashes. link to crash log. does anyone know how to fix this problem? i made a thread in the viva new vegas discord if anyone wants to help me there.
    1. ThomasKells
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      Its one of your Script Runner mods doing it, disable them all and retest, if it dont crash, go through em one by one.
  12. OmegaOnTheFly
    OmegaOnTheFly
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    Hey folks, so I'm having a problem with a new conflict that has just appeared between the 57.3 version of this mod and New Vegas Enhanced Camera by LogicDragon. Where when you start a new game your character's model will be visible as you are going through the waking up animation. It's kind of funny at first, since it looks like your character model is T-bagging the camera man. But obviously it can get a bit obnoxious after a couple playthroughs, so I'd like to patch it. Problem being I have zero skill in creating patches and fear I'd probably just break my game further than a funny player model if I tried. I also can't ask LogicDragon to look into it, since they left the modding scene completely about five years ago. So I'm just here to ask anyone if they could please look into the conflict and see if patching it is possible. Until then I'll just stay on version 57.21. Thanks!
  13. Astorius
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    On running the game, the following console error pops up:
    "Script 'gr_Dynamite.txt', line 2:
    Item 'CFWRWeapMolotovCocktailNoDrop' not found for parameter item.
    Compiled script not saved!"
    Is this anything to be concerned about or is it safely ignorable?